Flareon
#136 in the Scarlet and Violet Pokédex • Flame Pokémon
Flareon
#136 in the Scarlet and Violet Pokédex • Flame Pokémon
Stats
HP
65
Attack
130
Defense
60
Sp. Atk
95
Sp. Def
110
Speed
65
Total
525

Normal

Shiny
Flareon
Flame Pokémon
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Eevee #133 | Use Water Stone | ![]() Vaporeon #134 |
![]() Eevee #133 | Use Thunder Stone | ![]() Jolteon #135 |
![]() Eevee #133 | Use Fire Stone | ![]() Flareon #136 |
![]() Eevee #133 | Level up during the day with high friendship | ![]() Espeon #196 |
![]() Eevee #133 | Level up at night with high friendship | ![]() Umbreon #197 |
![]() Eevee #133 | Use Leaf Stone | ![]() Leafeon #470 |
![]() Eevee #133 | Use Ice Stone | ![]() Glaceon #471 |
![]() Eevee #133 | Level up with high friendship | ![]() Sylveon #700 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Sand Attack | Ground | Status | - | 100 | 15 | Reduces accuracy by throwing sand. |
| Start | Tackle | Normal | Physical | 40 | 100 | 35 | A full-body charge attack. |
| Start | Ember | Fire | Special | 40 | 100 | 25 | An attack that may inflict a burn. |
| Start | Quick Attack | Normal | Physical | 40 | 100 | 30 | Lets the user get in the first hit. |
| Start | Helping Hand | Normal | Status | - | - | 20 | Boosts the power of the recipient’s moves. |
| Start | Growl | Normal | Status | - | 100 | 40 | Reduces the foe's ATTACK. |
| Start | Yawn | Normal | Status | - | - | 10 | Lulls the foe into yawning, then sleeping next turn. |
| Start | Charm | Fairy | Status | - | 100 | 20 | Sharply lowers the foe's ATTACK. |
| Start | Baton Pass | Normal | Status | - | - | 40 | Switches while keeping effects. |
| Start | Copycat | Normal | Status | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 9 | Baby-Doll Eyes | Fairy | Status | - | 100 | 30 | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
| 10 | Double Kick | Fighting | Physical | 30 | 100 | 30 | A double kicking attack. |
| 24 | Focus Energy | Normal | Status | - | - | 30 | Raises the criti cal hit ratio. |
| 37 | Tail Whip | Normal | Status | - | 100 | 30 | Lowers the foe's DEFENSE. |
| 40 | Bite | Dark | Physical | 60 | 100 | 25 | An attack that may cause flinching. |
| 42 | Leer | Normal | Status | - | 100 | 30 | Reduces the foe's DEFENSE. |
| 42 | Smog | Poison | Special | 30 | 70 | 20 | An attack that may poison the foe. |
| 43 | Fire Fang | Fire | Physical | 65 | 95 | 15 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
| 44 | Fire Spin | Fire | Special | 35 | 85 | 15 | Traps foe in fire for 2-5 turns. |
| 45 | Flare Blitz | Fire | Physical | 120 | 100 | 15 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
| 48 | Rage | Normal | Physical | 20 | 100 | 20 | Raises ATTACK if the user is hit. |
| 50 | Last Resort | Normal | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| 54 | Flamethrower | Fire | Special | 90 | 100 | 15 | An attack that may inflict a burn. |
| 64 | Scary Face | Normal | Status | - | 100 | 10 | Sharply reduces the foe's SPEED. |
| 78 | Lava Plume | Fire | Special | 80 | 100 | 15 | An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Body Slam | Normal | Physical | 85 | 100 | 15 | An attack that may cause paralysis. |
| 0 | Take Down | Normal | Physical | 90 | 85 | 20 | A tackle that also hurts the user. |
| 0 | Double-Edge | Normal | Physical | 120 | 100 | 15 | A tackle that also hurts the user. |
| 0 | Hyper Beam | Normal | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Mimic | Normal | Status | - | - | 10 | Copies a move used by the foe. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Reflect | Psychic | Status | - | - | 20 | Raises DEFENSE with a barrier. |
| 0 | Bide | Normal | Physical | - | - | 10 | Waits 2-3 turns & hits back double. |
| 0 | Fire Blast | Fire | Special | 110 | 85 | 5 | An attack that may cause a burn. |
| 0 | Swift | Normal | Special | 60 | - | 20 | An attack that never misses. |
| 0 | Skull Bash | Normal | Physical | 130 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Headbutt | Normal | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| 0 | Roar | Normal | Status | - | - | 20 | Scares wild foes to end battle. |
| 0 | Snore | Normal | Special | 50 | 100 | 15 | An attack useable only while asleep. |
| 0 | Curse | Ghost | Status | - | - | 10 | Works differently for ghost-types. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Mud-Slap | Ground | Special | 20 | 100 | 10 | Reduces the foe's accuracy. |
| 0 | Zap Cannon | Electric | Special | 120 | 50 | 5 | An attack that always paralyzes. |
| 0 | Detect | Fighting | Status | - | - | 5 | Evades attack that turn. It may fail. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Swagger | Normal | Status | - | 85 | 15 | Causes confusion and raises ATTACK. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Iron Tail | Steel | Physical | 100 | 75 | 15 | An attack that may reduce DEFENSE. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Sunny Day | Fire | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| 0 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| 0 | Dig | Ground | Physical | 80 | 100 | 10 | 1st turn: Burrow 2nd turn: Attack |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| 0 | Overheat | Fire | Special | 130 | 90 | 5 | Allows a full-power attack, but sharply lowers SP. ATK. |
| 0 | Strength | Normal | Physical | 80 | 100 | 15 | A powerful physi cal attack. |
| 0 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | An attack that may lower DEFENSE. |
| 0 | Will-O-Wisp | Fire | Status | - | 85 | 15 | Inflicts a burn on the foe with intense fire. |
| 0 | Natural Gift | Normal | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 0 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| 0 | Captivate | Normal | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 0 | Flame Charge | Fire | Physical | 50 | 100 | 20 | The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Echoed Voice | Normal | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| 0 | Incinerate | Fire | Special | 60 | 100 | 15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| 0 | Retaliate | Normal | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| 0 | Work Up | Normal | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Pay Day | Normal | Physical | 40 | 100 | 20 | Throws coins. Gets them back later. |
| 0 | Weather Ball | Normal | Special | 50 | 100 | 10 | The move’s type and power change with the weather. |
| 0 | Fake Tears | Dark | Status | - | 100 | 20 | Feigns crying to sharply lower the foe’s SP. DEF. |
| 0 | Stored Power | Psychic | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. |
| 0 | Mystical Fire | Fire | Special | 75 | 100 | 10 | The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. |
| 0 | Calm Mind | Psychic | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| 0 | Tera Blast | Normal | Special | 80 | 100 | 10 | |
| 0 | Trailblaze | Grass | Physical | 50 | 100 | 20 |






























Status
Physical
Special