Dittobase
National Dex

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet

Events

Championships

Tools

Upgrade
National Dex / Farigiraf

Farigiraf

Back to Pokédex

Farigiraf

#0981 in the National Pokédex • Long Neck Pokémon

Farigiraf sprite

Normal

Shiny Farigiraf sprite

Shiny

Pokémon HOME art

Details

Category

Long Neck Pokémon

Height

3.2 m (10'06")

Weight

160 kg (352.7 lbs)

National Pokédex

#0981
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

120

350

444

Attack

90

166

306

Defense

70

130

262

Sp. Atk

110

202

350

Sp. Def

70

130

262

Speed

60

112

240

Total

520

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Farigiraf, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Immune to

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Girafarig

Girafarig

#0203

Level up knowing Twin Beam

Farigiraf

Farigiraf

#0981

Farigiraf sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Farigiraf in Pokémon GO
Shiny Farigiraf in Pokémon GO

Main Series

Scarlet & Violet

2022

Farigiraf in Pokémon Scarlet & Violet
Shiny Farigiraf in Pokémon Scarlet & Violet
Moves Farigiraf learns in Scarlet and Violet.
Farigiraf in Scarlet and Violet

Moves Farigiraf learns by leveling up in Scarlet and Violet.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartAstonish

The user attacks the target by crying out in a startling fashion. This may also make the target flinch.

Ghost3010015
StartPower Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10
StartGuard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10
5Confusion

The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.

Psychic5010025
10Assurance

This move's power is doubled if the target has already taken some damage in the same turn.

Dark6010010
14Stomp

The user attacks by stomping on the target with a big foot. This may also make the target flinch.

Normal6510020
19Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
23Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
28Double Hit

The user slams the target with a tail or the like. The target is hit twice in a row.

Normal359010
32Twin Beam

The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.

Psychic4010010
37Crunch

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Dark8010015
41Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
46Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

Dark--20
50Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
Moves Farigiraf can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM004Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM012Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Fighting-10020
TM016Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
TM017Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
TM018Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM020Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Grass5010020
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM028Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM041Stored Power

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

Psychic2010010
TM042Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.

Ghost-10015
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM054Psyshock

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Psychic8010010
TM059Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TM062Foul Play

The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.

Dark9510015
TM063Psychic Fangs

The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.

Psychic8510010
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM074Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Psychic--20
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM079Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM081Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM084Stomping Tantrum

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Ground7510010
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM092Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM098Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM099Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM108Crunch

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Dark8010015
TM109Trick

The user catches the target off guard and swaps the target's held item with its own.

Psychic-10010
TM114Shadow Ball

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM117Hyper Voice

The user attacks by letting loose a horribly loud, resounding cry.

Normal9010010
TM119Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM120Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM128Amnesia

The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.

Psychic--20
TM129Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM132Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TM138Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--10
TM140Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

Dark--20
TM149Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM161Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM172Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM178Gravity

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

Psychic--5
TM186High Horsepower

The user fiercely attacks the target using its entire body.

Ground959510
TM191Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TM203Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM205Endeavor

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Normal-1005
TM217Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TM218Expanding Force

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

Psychic8010010
TM224Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
TM228Psychic Noise

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Psychic7510010
Egg moves Farigiraf can learn in Scarlet and Violet.
Class
Ally Switch

The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.

Psychic--15
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-10010
Double Kick

The user attacks by kicking the target twice in a row using two feet.

Fighting3010030
Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
Mirror Coat

A retaliatory attack that counters any special move, inflicting double the damage taken.

Psychic-10020
Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
Wish

One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.

Normal--10

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.