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Farigiraf

Farigiraf

Paldea #193 in the Scarlet and Violet Pokédex

Farigiraf

Paldea #193 in the Scarlet and Violet Pokédex

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

120

350

444

Attack

90

166

306

Defense

70

130

262

Sp. Atk

110

202

350

Sp. Def

70

130

262

Speed

60

112

240

Total

520

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Clodsire

Dudunsparce

Farigiraf normal sprite

Normal

Shiny Farigiraf sprite

Shiny

Farigiraf

Paldea #193
NormalPsychic

Height

3.2 m (10'06")

Weight

160 kg (352.7 lbs)

Abilities

Cud ChewArmor TailSap Sipper(Hidden Ability)

It's Super Effective

Damage multipliers Farigiraf takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Dark

Resists

Ghost

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Paldea #193Blueberry #26
EV yield
3 HP
Catch rate
45
Base Exp.
260

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Field
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Scarlet box art

Scarlet

Now that the brain waves from the head and tail are synced up, the psychic power of this Pokémon is 10 times stronger than Girafarig’s.

Pokémon Violet box art

Violet

The hardened head from the tail protects the head of the main body as Farigiraf whips its long neck around to headbutt enemies.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Girafarig

Girafarig

Paldea #192

knowing Twin Beam

Farigiraf

Farigiraf

Paldea #193

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

StartAstonishGhostPhysical3010015

The user attacks the target by crying out in a startling fashion. This may also make the target flinch.

StartPower SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

StartGuard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

5ConfusionPsychicSpecial5010025

The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.

10AssuranceDarkPhysical6010010

This move's power is doubled if the target has already taken some damage in the same turn.

14StompNormalPhysical6510020

The user attacks by stomping on the target with a big foot. This may also make the target flinch.

19PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

23AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

28Double HitNormalPhysical359010

The user slams the target with a tail or the like. The target is hit twice in a row.

32Twin BeamPsychicSpecial4010010

The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.

37CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

41Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

46Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

50PsychicPsychicSpecial9010010

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM004AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM012Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

TM016PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

TM017Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that causes confusion.

TM018ThiefDarkPhysical6010025

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM020TrailblazeGrassPhysical5010020

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

TM023Charge BeamElectricSpecial509010

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM028BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM032SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM041Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

TM042Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM049Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM054PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

TM059Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TM062Foul PlayDarkPhysical9510015

The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.

TM063Psychic FangsPsychicPhysical8510010

The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.

TM066Body SlamNormalPhysical8510015

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM074ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

TM075Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM079Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM081Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

TM082Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM084Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM092ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM098Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TM099Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM108CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

TM109TrickPsychicStatus-10010

The user catches the target off guard and swaps the target's held item with its own.

TM114Shadow BallGhostSpecial8010015

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM117Hyper VoiceNormalSpecial9010010

The user attacks by letting loose a horribly loud, resounding cry.

TM119Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

TM120PsychicPsychicSpecial9010010

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

TM126ThunderboltElectricSpecial9010015

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

TM128AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.

TM129Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM132Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TM138Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TM140Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

TM149EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM161Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM166ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM172RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM178GravityPsychicStatus--5

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

TM186High HorsepowerGroundPhysical959510

The user fiercely attacks the target using its entire body.

TM191UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TM203Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM204Double-EdgeNormalPhysical12010015

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

TM205EndeavorNormalPhysical-1005

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

TM217Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TM218Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

TM224CurseGhostStatus--10

A move that has different effects depending on whether the user is a Ghost type or not.

TM228Psychic NoisePsychicSpecial7510010

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Traits

Ability options available to this Pokémon in this game.

Cud Chew

Ability Slot 1

When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.

Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.

Armor Tail

Ability Slot 2

The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.

Prevents the opponent from using any moves that have priority, such as Quick Attack.

Sap Sipper(Hidden Ability)

The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

Absorbs Grass moves, raising Attack one stage.

Paldea #54

Clodsire

Paldea #189

Dudunsparce

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