| TM001 | Take Down |  | Physical | 90 | 85 | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM004 | Agility |  | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| TM007 | Protect |  | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM012 | Low Kick |  | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| TM016 | Psybeam |  | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also confuse the target. |
| TM017 | Confuse Ray |  | Status | - | 100 | 10 | The target is exposed to a sinister ray that causes confusion. |
| TM018 | Thief |  | Physical | 60 | 100 | 25 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM020 | Trailblaze |  | Physical | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| TM023 | Charge Beam |  | Special | 50 | 90 | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| TM025 | Facade |  | Physical | 70 | 100 | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM028 | Bulldoze |  | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TM032 | Swift |  | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM041 | Stored Power |  | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| TM042 | Night Shade |  | Special | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| TM047 | Endure |  | Status | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM049 | Sunny Day |  | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| TM050 | Rain Dance |  | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM054 | Psyshock |  | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| TM059 | Zen Headbutt |  | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| TM062 | Foul Play |  | Physical | 95 | 100 | 15 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| TM063 | Psychic Fangs |  | Physical | 85 | 100 | 10 | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| TM066 | Body Slam |  | Physical | 85 | 100 | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM070 | Sleep Talk |  | Status | - | - | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM074 | Reflect |  | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| TM075 | Light Screen |  | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| TM079 | Dazzling Gleam |  | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| TM081 | Grass Knot |  | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM082 | Thunder Wave |  | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM084 | Stomping Tantrum |  | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| TM085 | Rest |  | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM092 | Imprison |  | Status | - | - | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| TM098 | Skill Swap |  | Status | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. |
| TM099 | Iron Head |  | Physical | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| TM103 | Substitute |  | Status | - | - | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM108 | Crunch |  | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| TM109 | Trick |  | Status | - | 100 | 10 | The user catches the target off guard and swaps the target's held item with its own. |
| TM114 | Shadow Ball |  | Special | 80 | 100 | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM117 | Hyper Voice |  | Special | 90 | 100 | 10 | The user attacks by letting loose a horribly loud, resounding cry. |
| TM119 | Energy Ball |  | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM120 | Psychic |  | Special | 90 | 100 | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| TM126 | Thunderbolt |  | Special | 90 | 100 | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| TM128 | Amnesia |  | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| TM129 | Calm Mind |  | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| TM130 | Helping Hand |  | Status | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. |
| TM132 | Baton Pass |  | Status | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| TM138 | Psychic Terrain |  | Status | - | - | 10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| TM140 | Nasty Plot |  | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| TM149 | Earthquake |  | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| TM152 | Giga Impact |  | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM161 | Trick Room |  | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM163 | Hyper Beam |  | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM166 | Thunder |  | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM171 | Tera Blast |  | Special | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| TM172 | Roar |  | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| TM178 | Gravity |  | Status | - | - | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| TM186 | High Horsepower |  | Physical | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. |
| TM191 | Uproar |  | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| TM203 | Psych Up |  | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM204 | Double-Edge |  | Physical | 120 | 100 | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| TM205 | Endeavor |  | Physical | - | 100 | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| TM217 | Future Sight |  | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| TM218 | Expanding Force |  | Special | 80 | 100 | 10 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| TM224 | Curse |  | Status | - | - | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
| TM228 | Psychic Noise |  | Special | 75 | 100 | 10 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |