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TM108

Back to Items

TM108

TMs and HMs item in Pokémon Scarlet and Violet.

Flavor

In-game flavor text and effect notes for this item.

Flavor Text

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Short Effect

Teaches Crunch to a compatible Pokémon.

Effect

Teaches Crunch to a compatible Pokémon.

TM/HM source

TM108 teaches Crunch. Pick it up at Asado Desert (south, on plateau), or craft more at any TM Machine once you have the recipe.

Machines

The move taught by this machine item.
TM108CrunchDarkPhysical

TM108 teaches Crunch in the Scarlet and Violet machine data.

Power

80

Acc.

100

PP

15

TM107

TM109

TM108

TM108

TMs and HMs

Cost

-

Pocket

TMs and HMs

Related

More items from the same pocket or category.

TM01

Normal

Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM02

Fairy

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

TM03

Dark

Fake Tears

The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.

TM04

Psychic

Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

TM05

Ground

Mud-Slap

The user hurls mud in the target's face to inflict damage and lower its accuracy.

TM06

Normal

Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

TM07

Normal

Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08

Fire

Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

TM09

Electric

Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

TM10

Ice

Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

TM11

Water

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

TM12

Fighting

Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

TM13

Poison

Acid Spray

The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.

TM14

Flying

Acrobatics

The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.

TM15

Bug

Struggle Bug

The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.

TM16

Psychic

Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

TM17

Ghost

Confuse Ray

The target is exposed to a sinister ray that causes confusion.

TM18

Dark

Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM19

Fairy

Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

TM20

Grass

Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

TM21

Bug

Pounce

The user attacks by pouncing on the target. This also lowers the target's Speed stat.

TM22

Water

Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

TM23

Electric

Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM24

Fire

Fire Spin

The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.

TM25

Normal

Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM26

Poison

Poison Tail

The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.

TM27

Flying

Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

TM28

Ground

Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM29

Ghost

Hex

This relentless attack does massive damage to a target affected by status conditions.

TM30

Dark

Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

TM31

Steel

Metal Claw

The target is raked with steel claws. This may also boost the user's Attack stat.

TM32

Normal

Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM33

Grass

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

TM34

Ice

Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

TM35

Ground

Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

TM36

Rock

Rock Tomb

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

TM37

Fairy

Draining Kiss

The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.

TM38

Fire

Flame Charge

Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.

TM39

Fighting

Low Sweep

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

TM40

Flying

Air Cutter

The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.

TM41

Psychic

Stored Power

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

TM42

Ghost

Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.

TM43

Dark

Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

TM44

Dragon

Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM45

Poison

Venoshock

The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.

TM46

Ice

Avalanche

This move's power is doubled if the target has inflicted damage on the user in the same turn.

TM47

Normal

Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM48

Electric

Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM49

Fire

Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM50

Water

Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM51

Rock

Sandstorm

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

TM52

Ice

Snowscape

The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

TM53

Steel

Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

TM54

Psychic

Psyshock

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

TM55

Ground

Dig

The user burrows into the ground on the first turn, then attacks on the next turn.

TM56

Grass

Bullet Seed

The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.

TM57

Normal

False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM58

Fighting

Brick Break

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

TM59

Psychic

Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TM60

Bug

U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM61

Ghost

Shadow Claw

The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

TM62

Dark

Foul Play

The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.

TM63

Psychic

Psychic Fangs

The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.

TM64

Fighting

Bulk Up

The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

TM65

Flying

Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

TM66

Normal

Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

TM67

Fire

Fire Punch

The target is attacked with a fiery punch. This may also leave the target with a burn.

TM68

Electric

Thunder Punch

The target is attacked with an electrified punch. This may also leave the target with paralysis.

TM69

Ice

Ice Punch

The target is attacked with an icy punch. This may also leave the target frozen.

TM70

Normal

Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM71

Grass

Seed Bomb

The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.

TM72

Electric

Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

TM73

Fighting

Drain Punch

The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.

TM74

Psychic

Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

TM75

Psychic

Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM76

Rock

Rock Blast

The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.

TM77

Water

Waterfall

The user charges at the target and may make it flinch.

TM78

Dragon

Dragon Claw

The user slashes the target with huge, sharp claws to inflict damage.

TM79

Fairy

Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

TM80

Normal

Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TM81

Grass

Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

TM82

Electric

Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

TM83

Poison

Poison Jab

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

TM84

Ground

Stomping Tantrum

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

TM85

Psychic

Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM86

Rock

Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM87

Dark

Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM88

Normal

Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

TM89

Fighting

Body Press

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

TM90

Ground

Spikes

The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.

TM91

Poison

Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

TM92

Psychic

Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM93

Steel

Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

TM94

Dark

Dark Pulse

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

TM95

Bug

Leech Life

The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.

TM96

Electric

Eerie Impulse

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

TM97

Flying

Fly

The user flies up into the sky on the first turn, then attacks on the next turn.

TM98

Psychic

Skill Swap

The user employs its psychic power to exchange Abilities with the target.

TM99

Steel

Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

TM100

Dragon

Dragon Dance

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

TM101

Rock

Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

TM102

Poison

Gunk Shot

The user shoots filthy garbage at the target to attack. This may also poison the target.

TM103

Normal

Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM104

Steel

Iron Defense

The user hardens its body's surface like iron, sharply boosting its Defense stat.

TM105

Bug

X-Scissor

The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.

TM106

Ground

Drill Run

The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.

TM107

Fire

Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

TM109

Psychic

Trick

The user catches the target off guard and swaps the target's held item with its own.

TM110

Water

Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

TM111

Grass

Giga Drain

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

TM112

Fighting

Aura Sphere

The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.

TM113

Flying

Tailwind

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

TM114

Ghost

Shadow Ball

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM115

Dragon

Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

TM116

Rock

Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.

TM117

Normal

Hyper Voice

The user attacks by letting loose a horribly loud, resounding cry.

TM118

Fire

Heat Wave

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.

TM119

Grass

Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

TM120

Psychic

Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

TM121

Steel

Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

TM122

Normal

Encore

The user compels the target to keep using the move it encored for three turns.

TM123

Water

Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

TM124

Ice

Ice Spinner

The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.

TM125

Fire

Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM126

Electric

Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

TM127

Fairy

Play Rough

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

TM128

Psychic

Amnesia

The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.

TM129

Psychic

Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

TM130

Normal

Helping Hand

The user assists an ally by boosting the power of that ally's attack.

TM131

Bug

Pollen Puff

The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

TM132

Normal

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TM133

Ground

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

TM134

Fighting

Reversal

An all-out attack that becomes more powerful the less HP the user has.

TM135

Ice

Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM136

Electric

Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

TM137

Grass

Grassy Terrain

The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

TM138

Psychic

Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TM139

Fairy

Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

TM140

Dark

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

TM141

Fire

Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM142

Water

Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

TM143

Ice

Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM144

Fire

Fire Pledge

A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears.

TM145

Water

Water Pledge

A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.

TM146

Grass

Grass Pledge

A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.

TM147

Electric

Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM148

Poison

Sludge Bomb

The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.

TM149

Ground

Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

TM150

Rock

Stone Edge

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

TM151

Ghost

Phantom Force

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

TM152

Normal

Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM153

Fire

Blast Burn

The target is razed by a fiery explosion. The user can't move on the next turn.

TM154

Water

Hydro Cannon

The target is hit with a watery blast. The user can't move on the next turn.

TM155

Grass

Frenzy Plant

The user slams the target with the roots of an enormous tree. The user can't move on the next turn.

TM156

Dragon

Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

TM157

Fire

Overheat

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

TM158

Fighting

Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

TM159

Grass

Leaf Storm

The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.

TM160

Flying

Hurricane

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

TM161

Psychic

Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM162

Bug

Bug Buzz

The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.

TM163

Normal

Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

TM164

Flying

Brave Bird

The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.

TM165

Fire

Flare Blitz

The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.

TM166

Electric

Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM167

Fighting

Close Combat

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

TM168

Grass

Solar Beam

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

TM169

Dragon

Draco Meteor

Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.

TM170

Steel

Steel Beam

The user fires a beam of steel that it collected from its entire body. This also damages the user.

TM171

Normal

Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM172

Normal

Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM173

Electric

Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

TM174

Ice

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

TM175

Poison

Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM176

Ground

Sand Tomb

The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.

TM177

Ghost

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

TM178

Psychic

Gravity

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

TM179

Rock

Smack Down

The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.

TM180

Steel

Gyro Ball

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

TM181

Dark

Knock Off

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

TM182

Bug

Bug Bite

The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.

TM183

Normal

Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.

TM184

Fighting

Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

TM185

Bug

Lunge

The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.

TM186

Ground

High Horsepower

The user fiercely attacks the target using its entire body.

TM187

Ice

Icicle Spear

The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.

TM188

Water

Scald

The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.

TM189

Fire

Heat Crash

The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.

TM190

Grass

Solar Blade

The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.

TM191

Normal

Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TM192

Fighting

Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

TM193

Normal

Weather Ball

This move's type and power change depending on the weather at the time the move is used.

TM194

Grass

Grassy Glide

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

TM195

Fire

Burning Jealousy

The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.

TM196

Water

Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM197

Flying

Dual Wingbeat

The user slams the target with its wings to inflict damage. The target is hit twice in a row.

TM198

Ghost

Poltergeist

The user attacks by controlling the target's item. This move fails if the target isn't holding an item.

TM199

Dark

Lash Out

The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.

TM200

Dragon

Scale Shot

The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.

TM201

Fairy

Misty Explosion

The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.

TM202

Normal

Pain Split

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

TM203

Normal

Psych Up

The user hypnotizes itself into copying any stat change made by the target.

TM204

Normal

Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

TM205

Normal

Endeavor

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

TM206

Grass

Petal Blizzard

The user stirs up a violent petal blizzard and damages everything around it.

TM207

Fire

Temper Flare

Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.

TM208

Water

Whirlpool

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

TM209

Water

Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

TM210

Electric

Supercell Slam

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

TM211

Electric

Electroweb

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

TM212

Ice

Triple Axel

A consecutive three-kick attack that becomes more powerful with each successful hit.

TM213

Fighting

Coaching

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

TM214

Poison

Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.

TM215

Ground

Scorching Sands

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

TM216

Flying

Feather Dance

The user covers the target's body with a mass of down that harshly lowers its Attack stat.

TM217

Psychic

Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

TM218

Psychic

Expanding Force

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

TM219

Bug

Skitter Smack

The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.

TM220

Rock

Meteor Beam

The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.

TM221

Dark

Throat Chop

The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

TM222

Dragon

Breaking Swipe

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

TM223

Steel

Metal Sound

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

TM224

Ghost

Curse

A move that has different effects depending on whether the user is a Ghost type or not.

TM225

Steel

Hard Press

The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.

TM226

Dragon

Dragon Cheer

The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.

TM227

Fairy

Alluring Voice

The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.

TM228

Psychic

Psychic Noise

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

TM229

Fighting

Upper Hand

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

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