National Dex / Chespin

Chespin

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Chespin

#0650 in the National Pokédex • Spiny Nut Pokémon

Chespin sprite

Normal

Shiny Chespin sprite

Shiny

Pokémon HOME art

Pokémon details

Type

Category

Spiny Nut Pokémon

Height

0.4 m (1'04")

Weight

9 kg (19.8 lbs)

National Pokédex

#0650

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

56

222

316

Attack

61

114

243

Defense

65

121

251

Sp. Atk

48

90

214

Sp. Def

45

85

207

Speed

38

72

192

Total

313

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Chespin, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Chespin sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Chespin in Pokémon GO
Shiny Chespin in Pokémon GO

Main Series

Legends: Z-A

2025

Chespin in Pokémon Legends: Z-A
Shiny Chespin in Pokémon Legends: Z-A

Scarlet & Violet

2022

Chespin in Pokémon Scarlet & Violet
Shiny Chespin in Pokémon Scarlet & Violet

Ultra Sun & Ultra Moon

2017

Chespin in Pokémon Ultra Sun & Ultra Moon
Shiny Chespin in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Chespin in Pokémon Sun & Moon
Shiny Chespin in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Chespin in Pokémon Omega Ruby & Alpha Sapphire
Shiny Chespin in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Chespin in Pokémon X & Y
Shiny Chespin in Pokémon X & Y

Pick a game to see what Chespin learns there.
Chespin in Legends: Z-A

Moves Chespin learns by leveling up in Legends: Z-A.
Class
StartGrowl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Normal---
StartVine Whip

The user attacks by striking targets with slender, whiplike vines.

Grass45--
5Growth

The user boosts its Attack and Sp. Atk stats for a short time by prompting its body to grow all at once.

Grass---
8Rollout

The user attacks by rolling into targets like a giant boulder.

Rock60--
11Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Dark60--
15Leech Seed

The user plants seeds that will slowly but continually absorb HP from targets and restore the user's HP.

Grass---
18Pin Missile

The user attacks by shooting out five sharp spikes, one after the other.

Bug15--
27Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
35Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
42Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
48Wood Hammer

The user attacks by slamming into targets with its rugged body. The user will also take some damage.

Grass120--

Moves Chespin can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM005Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

Normal---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM022Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM040Bullet Seed

The user attacks by forcefully shooting out five seeds, one after the other.

Grass15--
TM042Giga Drain

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

Grass75--
TM046Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM077Poison Jab

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

Poison80--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM088Spikes

The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them.

Ground---
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM128Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--

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