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Z-A / Pokédex

Chespin

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Chespin

Lumiose City #213 in the Pokémon Legends: Z-A Pokédex

Chespin in the National Pokédex

The quills on its head are usually soft. When it flexes them, the points become so hard and sharp that they can pierce rock.

Details

Type

Grass

Category

-

Height

0.4 m (1'04")

Weight

9 kg (19.8 lbs)

National Pokédex

#0650

Pokédex

Lumiose City #213

Chespin in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

56

222

316

Attack

61

114

243

Defense

65

121

251

Sp. Atk

48

90

214

Sp. Def

45

85

207

Speed

38

72

192

Total

313

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #213
EV yield
1 Def
Catch rate
45
Base Exp.
63
Gender
87.5% male
12.5% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Chespin

Chespin

Lumiose City #213

Reach level 16 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Quilladin

Quilladin

Lumiose City #214

Quilladin

Quilladin

Lumiose City #214

Reach level 36 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Chesnaught

Chesnaught

Lumiose City #215

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Growl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Vine Whip

The user attacks by striking targets with slender, whiplike vines.

Level: Start

Grass456sLevel 10 or Seed of Mastery
Growth

The user boosts its Attack and Sp. Atk stats for a short time by prompting its body to grow all at once.

Level: 5

Grass—15sLevel 8 or Seed of Mastery
Rollout

The user attacks by rolling into targets like a giant boulder.

Level: 8

Rock606sLevel 11 or Seed of Mastery
Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Level: 11

Dark606sLevel 14 or Seed of Mastery
Leech Seed

The user plants seeds that will slowly but continually absorb HP from targets and restore the user's HP.

Level: 15

Grass—12sLevel 18 or Seed of Mastery
Pin Missile

The user attacks by shooting out five sharp spikes, one after the other.

Level: 18

Bug156sLevel 21 or Seed of Mastery
Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Level: 27

Normal908sLevel 30 or Seed of Mastery
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Level: 35

Fighting757sLevel 38 or Seed of Mastery
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Level: 42

Normal858sLevel 45 or Seed of Mastery
Wood Hammer

The user attacks by slamming into targets with its rugged body. The user will also take some damage.

Level: 48

Grass12010sLevel 51 or Seed of Mastery
Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

TM022

Flying609sNot established
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sLevel 45 or Seed of Mastery
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sLevel 38 or Seed of Mastery
Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

TM078

Ground606sNot established
Bullet Seed

The user attacks by forcefully shooting out five seeds, one after the other.

TM040

Grass156sNot established
Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

TM091

Ghost—15sNot established
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

TM028

Ground8012sNot established
Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

TM131

Fighting757sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

TM026

Grass908sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Giga Drain

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

TM042

Grass759sNot established
Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

TM001

Normal707sNot established
Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

TM058

Steel808sNot established
Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

TM046

Ground556sNot established
Poison Jab

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

TM077

Poison808sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

TM031

Psychic—12sNot established
Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

TM005

Normal—6sNot established
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

TM012

Rock757sNot established
Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

TM036

Rock6010sNot established
Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

TM128

Grass357sNot established
Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

TM061

Ghost707sNot established
Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

TM064

Grass12012sNot established
Spikes

The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them.

TM088

Ground—7sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

TM023

Electric757sNot established
Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

TM115

Grass406sNot established
Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

TM059

Psychic808sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

9 acquisition contexts · showing 9

Location and methodCapture levelHyperspace battle levelConditions

Académie Étoile

Chespin

Gift

Base game
14—

Side Mission 7: defeat Chespin in three battles. Nintendo Switch and Nintendo Switch 2 Edition. Exact acquisition metadata and later-patch runtime guards remain incompletely independently corroborated.

Overall chance unknown.

Wild Zone 17

Wild spawn

Base game
20–25—

Various spawn points in Wild Zone 17; availability can vary by time and weather. Unlock: reach Rank C. Ordinary spawn variant.

Overall chance unknown.

Wild Zone 17

Wild spawn

Base gameAlpha
30–35—

Various spawn points in Wild Zone 17; availability can vary by time and weather. Unlock: reach Rank C. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Grass-type Hyperspace Wild Zones

2★ Grass-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
16–18111–113

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Grass-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Grass-type Hyperspace Wild Zones

2★ Grass-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
25–27120–122

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Grass-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Grass-type Hyperspace Wild Zones

3★ Grass-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
20–22130–132

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Grass-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Grass-type Hyperspace Wild Zones

3★ Grass-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
29–31139–141

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Grass-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Grass-type Hyperspace Wild Zones

5★ Grass-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
50–52190–192

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Grass-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Grass-type Hyperspace Wild Zones

5★ Grass-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
59–61199–200

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Grass-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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