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Drapion

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Drapion in Pokémon Omega Ruby & Alpha Sapphire

#452 in the Omega Ruby and Alpha Sapphire Pokédex • Ogre Scorpion Pokémon

Drapion in the National Pokédex
Drapion sprite

Normal

Shiny Drapion sprite

Shiny

Pokédex entries

Omega Ruby

It takes pride in its strength. Even though it can tear foes apart, it finishes them off with powerful poison.

Alpha Sapphire

It has the power in its clawed arms to make scrap of a car. The tips of its claws release poison.

Pokémon details

Types

PoisonDark

Category

Ogre Scorpion Pokémon

Height

1.3 m (4'03")

Weight

61.5 kg (135.6 lbs)

National Pokédex

#0452

Drapion in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

90

166

306

Defense

110

202

350

Sp. Atk

60

112

240

Sp. Def

75

139

273

Speed

95

175

317

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Drapion, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
45
Base Exp.
175

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Skorupi

Skorupi

#451

Level 40

Drapion

Drapion

#452

Evolution

Evolve Skorupi (Level 40). Skorupi is found as a hidden Pokémon on Route 114.

Items this Pokémon may hold when encountered in the wild.
Alpha Sapphire
5%
Omega Ruby
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPoison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartBite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
StartKnock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
StartThunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
StartIce Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
StartFire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
5Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
9Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520
13Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Normal--30
16Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
20Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
23Poison Fang

The user bites the target with toxic fangs. This may also leave the target badly poisoned.

Poison5010015
27Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
30Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
34Toxic Spikes

The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle.

Poison--20
38Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
43Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
49Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
53Fell Stinger

When the user knocks out a target with this move, the user’s Attack stat rises sharply.

Bug3010025
57Cross Poison

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

Poison7010020

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM76Struggle Bug

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Bug5010020
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM95Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515
TM97Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Skorupi — breeding

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Skorupi — breeding

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Skorupi — breeding

Poison Tail

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

Poison5010025

Skorupi — breeding

Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015

Skorupi — breeding

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Skorupi — breeding

Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020

Skorupi — breeding

Twineedle

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Bug2510020

Skorupi — breeding

Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20

Skorupi — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Generation III–V import via Poké Transporter and Pokémon Bank

Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Trade from X/Y; retain through local trade and evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Trade from X/Y; retain through local trade and evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Trade from X/Y; retain through local trade and evolution where applicable

Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Poison Tail

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

Poison5010025

Generation III–V import via Poké Transporter and Pokémon Bank

Poison Tail

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

Poison5010025

Trade from X/Y; retain through local trade and evolution where applicable

Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015

Trade from X/Y; retain through local trade and evolution where applicable

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Generation III–V import via Poké Transporter and Pokémon Bank

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Trade from X/Y; retain through local trade and evolution where applicable

Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020

Trade from X/Y; retain through local trade and evolution where applicable

Twineedle

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Bug2510020

Generation III–V import via Poké Transporter and Pokémon Bank

Twineedle

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Bug2510020

Trade from X/Y; retain through local trade and evolution where applicable

Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Battle Armor

Ability Slot 1

Protects the Pokémon from critical hits.

Protects against critical hits.

Sniper

Ability Slot 2

Powers up moves if they become critical hits.

Critical hits deal approximately 2.25× normal damage instead of 1.5×.

Keen Eye(Hidden Ability)

Prevents other Pokémon from lowering accuracy.

Prevents opponents from lowering accuracy and ignores their evasion stages.

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