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Drapion

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Drapion in Pokémon Brilliant Diamond & Shining Pearl

#128 in the Brilliant Diamond and Shining Pearl Pokédex • Ogre Scorpion Pokémon

Drapion in the National Pokédex

Pokédex entries

Brilliant Diamond

It has the power in its clawed arms to make scrap of a car. The tips of its claws release poison.

Shining Pearl

Its body is encased in a sturdy shell. Its head rotates 180 degrees, eliminating blind spots.

Pokémon details

Types

PoisonDark

Category

Ogre Scorpion Pokémon

Height

1.3 m (4'03")

Weight

61.5 kg (135.6 lbs)

National Pokédex

#0452

Pokédex

#128

Drapion in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

90

166

306

Defense

110

202

350

Sp. Atk

60

112

240

Sp. Def

75

139

273

Speed

95

175

317

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Drapion, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #128
EV yield
2 Def
Catch rate
45
Base Exp.
175

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Skorupi

Skorupi

#127

Level 40

Drapion

Drapion

#128

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Great Marsh

Great Marsh — Daily changing Pokémon

Walking22-2610%

Area-selection chance:1/32. If already present, add ten percentage points to the ordinary species rate; lower Marill and Quagsire by five percentage points each., Bulbapedia BDSP daily table; Serebii gives 20–26 and different Drapion/Toxicroak National Dex placement. Precise original selector/guard untraced., Daily choice in an area; only levels 22/24/26 occur. Displayed 10% is the added conditional wild slot, not the daily area-selection probability., Daily selection candidate only after obtaining the National Pokédex.

Shining Pearl
LocationMethodLevelChanceConditions

Great Marsh

Great Marsh — Daily changing Pokémon

Walking22-2610%

Area-selection chance:1/32. If already present, add ten percentage points to the ordinary species rate; lower Marill and Quagsire by five percentage points each., Bulbapedia BDSP daily table; Serebii gives 20–26 and different Drapion/Toxicroak National Dex placement. Precise original selector/guard untraced., Daily choice in an area; only levels 22/24/26 occur. Displayed 10% is the added conditional wild slot, not the daily area-selection probability., Daily selection candidate only after obtaining the National Pokédex.

Items this Pokémon may hold when encountered in the wild.

Base reference rates; lead abilities can change held-item chances.

Brilliant Diamond
5%
Shining Pearl
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPoison Sting

Poison1510035
StartLeer

Normal-10030
StartThunder Fang

Electric659515
StartIce Fang

Ice659515
StartFire Fang

Fire659515
StartHone Claws

Dark--15
StartFell Stinger

Bug5010025
9Poison Fang

Poison5010015
12Bite

Dark6010025
15Toxic Spikes

Poison--20
18Bug Bite

Bug6010020
21Venoshock

Poison6510010
24Knock Off

Dark6510020
27Scary Face

Normal-10010
30Pin Missile

Bug259520
33Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
36Night Slash

Dark7010015
39Cross Poison

Poison7010020
44X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
49Acupressure

Normal--30
54Crunch

Dark8010015

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM62Bug Buzz

The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.

Bug9010010
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM78Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM84Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Agility

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--30
Agility

Learn before evolving, then retain the move.

Psychic--30
Confuse Ray

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost-10010
Confuse Ray

Learn before evolving, then retain the move.

Ghost-10010
Poison Tail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison5010025
Poison Tail

Learn before evolving, then retain the move.

Poison5010025
Sand Attack

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground-10015
Sand Attack

Learn before evolving, then retain the move.

Ground-10015
Screech

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-8540
Screech

Learn before evolving, then retain the move.

Normal-8540
Slash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal7010020
Slash

Learn before evolving, then retain the move.

Normal7010020
Whirlwind

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Whirlwind

Learn before evolving, then retain the move.

Normal--20

Ability options available to this Pokémon in this game.

Battle Armor

Ability Slot 1

Protects against critical hits.

Sniper

Ability Slot 2

Boosts critical-hit damage from 1.5× to 2.25×.

Keen Eye(Hidden Ability)

Prevents other Pokémon from lowering its accuracy stages and ignores the target’s evasion stages.

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