| Avalanche An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |  |  | 60 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Avalanche An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |  |  | 60 | 100 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. |  |  | 25 | 100 | 30 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. |  |  | 25 | 100 | 30 | Trade from X/Y; retain through local trade and evolution where applicable |
| Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |  |  | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. |  |  | 120 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. |  |  | 120 | 100 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Growth The user’s body grows all at once, raising the Attack and Sp. Atk stats. |  |  | - | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Growth The user’s body grows all at once, raising the Attack and Sp. Atk stats. |  |  | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |  |  | 70 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Leech Seed A seed is planted on the target. It steals some HP from the target every turn. |  |  | - | 90 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Leech Seed A seed is planted on the target. It steals some HP from the target every turn. |  |  | - | 90 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. |  |  | 60 | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. |  |  | 60 | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. |  |  | 20 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |  |  | - | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |  |  | - | 100 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Skull Bash The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. |  |  | 130 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Skull Bash The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. |  |  | 130 | 100 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Stomp The target is stomped with a big foot. This may also make the target flinch. |  |  | 65 | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Stomp The target is stomped with a big foot. This may also make the target flinch. |  |  | 65 | 100 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |