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Z-A / Pokédex

Abomasnow

Back to Pokédex

Abomasnow

Lumiose City #173 in the Pokémon Legends: Z-A Pokédex

Abomasnow in the National Pokédex

It blankets wide areas in snow by whipping up blizzards. It is also known as the Ice Monster.

Details

Types

GrassIce

Category

-

Height

2.2 m (7'03")

Weight

135.5 kg (298.7 lbs)

National Pokédex

#0460

Pokédex

Lumiose City #173

Abomasnow in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

92

170

311

Defense

75

139

273

Sp. Atk

92

170

311

Sp. Def

85

157

295

Speed

60

112

240

Total

494

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #173
EV yield
1 Atk, 1 SpA
Catch rate
60
Base Exp.
173
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Snover

Snover

Lumiose City #172

Reach level 40 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Abomasnow

Abomasnow

Lumiose City #173

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Ice Hammer

The user attacks by swinging its strong, heavy fist at targets to inflict damage. This also lowers the user's movement speed for a short time.

Level: Evo.

Ice10010sLevel 10 or Seed of Mastery
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Level: Evo.

Ice757sLevel 43 or Seed of Mastery
Leafage

The user attacks by pelting targets with leaves.

Level: Start

Grass406sLevel 10 or Seed of Mastery
Leer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Mist

The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents.

Level: 10

Ice—10sLevel 13 or Seed of Mastery
Ice Shard

The user attacks by flash-freezing chunks of ice and hurling them at targets.

Level: 15

Ice403sLevel 18 or Seed of Mastery
Razor Leaf

The user attacks by launching leaves to slice up targets. This move has a heightened chance of landing a critical hit.

Level: 20

Grass556sLevel 23 or Seed of Mastery
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Level: 25

Ice557sLevel 28 or Seed of Mastery
Growth

The user boosts its Attack and Sp. Atk stats for a short time by prompting its body to grow all at once.

Level: 30

Grass—15sLevel 33 or Seed of Mastery
Leech Seed

The user plants seeds that will slowly but continually absorb HP from targets and restore the user's HP.

Level: 35

Grass—12sLevel 38 or Seed of Mastery
Wood Hammer

The user attacks by slamming into targets with its rugged body. The user will also take some damage.

Level: 41

Grass12010sLevel 44 or Seed of Mastery
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Level: 45

Ice11012sLevel 48 or Seed of Mastery
Leaf Storm

The user attacks by whipping up a storm of sharp leaves around targets. The recoil will lower the user's Sp. Atk stat for a while.

Level: 53

Grass13010sLevel 56 or Seed of Mastery
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

TM105

Ice11012sLevel 48 or Seed of Mastery
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Bullet Seed

The user attacks by forcefully shooting out five seeds, one after the other.

TM040

Grass156sNot established
Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

TM110

Water507sNot established
Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

TM091

Ghost—15sNot established
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sNot established
Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

TM052

Ground908sNot established
Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

TM069

Ground10010sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

TM026

Grass908sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

TM102

Fighting12012sNot established
Frost Breath

The user attacks by blowing its cold breath on targets. This move always lands a critical hit.

TM138

Ice657sNot established
Giga Drain

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

TM042

Grass759sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

TM013

Ice908sNot established
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

TM024

Ice757sLevel 43 or Seed of Mastery
Icicle Spear

The user attacks by launching five sharp icicles in a single volley at targets.

TM149

Ice256sNot established
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

TM049

Ice557sLevel 28 or Seed of Mastery
Outrage

The user attacks in a furious rampage, then becomes confused.

TM093

Dragon12015sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

TM012

Rock757sNot established
Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

TM036

Rock6010sNot established
Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

TM128

Grass357sNot established
Sheer Cold

The user attacks targets with an absolute-zero chill. This also leaves targets frozen, but this move takes a great deal of time to carry out.

TM155

Ice15020sNot established
Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

TM064

Grass12012sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

TM139

Normal—10sNot established
Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

TM030

Normal—15sNot established
Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

TM115

Grass406sNot established
Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

TM041

Water606sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

11 acquisition contexts · showing 11

Location and methodCapture levelHyperspace battle levelConditions

Wild Zone 12

Wild spawn

Base gameAlpha
43–45—

Various spawn points in Wild Zone 12; availability can vary by time and weather. Unlock: reach Rank E. Fixed Alpha spawn.

Overall chance unknown.

Grass-type Hyperspace Wild Zones

4★ Grass-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega Dimension
42–44167–169

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Grass-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Grass-type Hyperspace Wild Zones

4★ Grass-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega DimensionAlpha
51–53176–178

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Grass-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
42–44167–169

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
51–53176–178

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
42–44167–169

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
51–53176–178

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
42–44167–169

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
51–53176–178

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega Dimension
42–44167–169

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega DimensionAlpha
51–53176–178

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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