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Tyranitar

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Tyranitar in Pokémon Gold & Silver

#246 in the Gold and Silver Pokédex • Armor Pokémon

Tyranitar in the National Pokédex
Tyranitar sprite

Normal

Shiny Tyranitar sprite

Shiny

Pokédex entries

Pokémon Gold

Its body can't be harmed by any sort of attack, so it is very eager to make challenges against enemies.

Pokémon Silver

Extremely strong, it can change the landscape. It has an insolent nature that makes it not care about others.

Pokémon details

Types

RockDark

Category

Armor Pokémon

Height

2 m (6'07")

Weight

202 kg (445.3 lbs)

National Pokédex

#0248

Tyranitar in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

403

Attack

134

273

366

Defense

110

225

318

Sp. Atk

95

195

288

Sp. Def

100

205

298

Speed

61

127

220

Total

600

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Tyranitar, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #246
Stat Experience
100 HP, 134 Atk, 110 Def, 61 Spe, 95 Special
Catch rate
45
Base Exp.
218

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40 (10,240 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Larvitar

Larvitar

#244

Level 30

Pupitar

Pupitar

#245

Pupitar

Pupitar

#245

Level 55

Tyranitar

Tyranitar

#246

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

Reduces the foe's DEFENSE.

Normal-10030
StartBite

An attack that may cause flinching.

Dark6010025
StartScreech

Sharply reduces the foe's DEFENSE.

Normal-8540
StartSandstorm

Inflicts damage every turn.

Rock--10
8Sandstorm

Inflicts damage every turn.

Rock--10
15Screech

Sharply reduces the foe's DEFENSE.

Normal-8540
22Rock Slide

An attack that may cause flinching.

Rock759010
29Thrash

Works 2-3 turns and confuses user.

Normal9010020
38Scary Face

Sharply reduces the foe's SPEED.

Normal-9010
47Crunch

An attack that may lower SPCL.DEF.

Dark8010015
61Earthquake

Tough but useless vs. flying foes.

Ground10010010
75Hyper Beam

1st turn: Attack 2nd turn: Rest

Normal150905

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM01Dynamic Punch

An attack that always confuses.

Fighting100505
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM05Roar

Scares wild foes to end battle.

Normal-10020
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM08Rock Smash

An attack that may lower DEFENSE.

Fighting2010015
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM13Snore

An attack useable only while asleep.

Normal4010015
TM15Hyper Beam

1st turn: Attack 2nd turn: Rest

Normal150905
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM23Iron Tail

An attack that may reduce DEFENSE.

Steel1007515
TM24Dragon Breath

A strong breath attack.

Dragon6010020
TM26Earthquake

Tough but useless vs. flying foes.

Ground10010010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM28Dig

1st turn: Burrow 2nd turn: Attack

Ground6010010
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM37Sandstorm

Inflicts damage every turn.

Rock--10
TM38Fire Blast

An attack that may cause a burn.

Fire120855
TM43Detect

Evades attack that turn. It may fail.

Fighting--5
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
TM48Fire Punch

A fiery punch. May cause a burn.

Fire7510015
TM49Fury Cutter

Successive hits raise power.

Bug109520
TM50Nightmare

A sleeper loses 1/4 HP every turn.

Ghost--15
HM01Cut

Cuts using claws, scythes, etc.

Normal509530
HM03Surf

A strong water-type attack.

Water9510015
HM04Strength

A powerful physical attack.

Normal8010015

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