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Z-A / Pokédex

Tyranitar

Back to Pokédex

Tyranitar

Lumiose City #208 in the Pokémon Legends: Z-A Pokédex

Tyranitar in the National Pokédex

If it rampages, it knocks down mountains and buries rivers. Maps must be redrawn afterward.

Details

Types

RockDark

Category

-

Height

2 m (6'07")

Weight

202 kg (445.3 lbs)

National Pokédex

#0248

Pokédex

Lumiose City #208

Tyranitar in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

134

245

403

Defense

110

202

350

Sp. Atk

95

175

317

Sp. Def

100

184

328

Speed

61

114

243

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #208
EV yield
3 Atk
Catch rate
45
Base Exp.
300
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Larvitar

Larvitar

Lumiose City #206

Reach level 30 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Pupitar

Pupitar

Lumiose City #207

Pupitar

Pupitar

Lumiose City #207

Reach level 55 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Tyranitar

Tyranitar

Lumiose City #208

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Level: Evo.

Dark808sLevel 10 or Seed of Mastery
Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Level: Evo.

Steel—9sLevel 10 or Seed of Mastery
Leer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Rock Throw

The user attacks by picking up a small rock and throwing it at targets.

Level: 3

Rock506sLevel 6 or Seed of Mastery
Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Level: 9

Dark606sLevel 12 or Seed of Mastery
Sand Tomb

The user summons a raging sandstorm to surround targets. Opponents within the sandstorm will take continual damage.

Level: 12

Ground207sLevel 15 or Seed of Mastery
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Level: 15

Rock757sLevel 18 or Seed of Mastery
Screech

The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.

Level: 21

Normal—10sLevel 24 or Seed of Mastery
Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Level: 27

Dark808sLevel 30 or Seed of Mastery
Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Level: 33

Ground10010sLevel 36 or Seed of Mastery
Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Level: 37

Rock10010sLevel 40 or Seed of Mastery
Rock Blast

The user attacks by shooting out five hard rocks, one after the other.

Level: 40

Rock156sLevel 43 or Seed of Mastery
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Level: 48

Normal15020sLevel 51 or Seed of Mastery
Heavy Slam

The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power.

Level: 53

Steel—10sLevel 56 or Seed of Mastery
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Level: 56

Normal15020sLevel 59 or Seed of Mastery
Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

TM022

Flying609sNot established
Ancient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

TM120

Rock606sNot established
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

TM105

Ice11012sNot established
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

TM078

Ground606sNot established
Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

TM025

Dark808sLevel 30 or Seed of Mastery
Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

TM091

Ghost—15sNot established
Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

TM090

Dark808sLevel 10 or Seed of Mastery
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

TM028

Ground8012sNot established
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sNot established
Dragon Claw

The user attacks by slicing targets with huge, sharp claws.

TM002

Dragon808sNot established
Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

TM075

Dragon858sNot established
Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

TM052

Ground908sNot established
Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

TM069

Ground10010sLevel 36 or Seed of Mastery
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

TM038

Fire11010sNot established
Fire Fang

The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn.

TM014

Fire656sNot established
Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

TM029

Fire757sNot established
Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

TM062

Fire908sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sLevel 59 or Seed of Mastery
Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

TM001

Normal707sNot established
Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

TM096

Water11012sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sLevel 51 or Seed of Mastery
Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

TM013

Ice908sNot established
Ice Fang

The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen.

TM015

Ice656sNot established
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

TM024

Ice757sNot established
Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

TM080

Steel—9sLevel 10 or Seed of Mastery
Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

TM058

Steel808sNot established
Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

TM045

Dark6510sNot established
Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

TM046

Ground556sNot established
Muddy Water

The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time.

TM140

Water908sNot established
Outrage

The user attacks in a furious rampage, then becomes confused.

TM093

Dragon12015sNot established
Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

TM019

Rock808sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

TM005

Normal—6sNot established
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

TM012

Rock757sLevel 18 or Seed of Mastery
Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

TM036

Rock6010sNot established
Scale Shot

The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time.

TM143

Dragon156sNot established
Scorching Sands

The user attacks by throwing scorching sand at targets. This may also leave targets with a burn.

TM136

Ground707sNot established
Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

TM061

Ghost707sNot established
Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

TM037

Rock—10sNot established
Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

TM065

Rock10010sLevel 40 or Seed of Mastery
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

TM139

Normal—10sNot established
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

TM095

Dark—12sNot established
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

TM106

Electric11010sNot established
Thunder Fang

The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed.

TM021

Electric656sNot established
Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

TM023

Electric757sNot established
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sNot established
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

3 acquisition contexts · showing 3

Location and methodCapture levelHyperspace battle levelConditions

Wild Zone 20

Wild spawn

Base gameAlpha
64–65—

Various spawn points in Wild Zone 20; availability can vary by time and weather. Unlock: complete the main story at Rank A. Fixed Alpha spawn.

Overall chance unknown.

Dark-type Hyperspace Wild Zones

4★ Dark-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
55–57180–182

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Dark-type Hyperspace Wild Zones

4★ Dark-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
64–66189–191

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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