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Suicune

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Suicune in Pokémon Gold & Silver

#240 in the Gold and Silver Pokédex • Aurora Pokémon

Suicune in the National Pokédex
Suicune sprite

Normal

Shiny Suicune sprite

Shiny

Pokédex entries

Pokémon Gold

Said to be the reincarnation of north winds, it can instantly purify filthy, murky water.

Pokémon Silver

This Pokémon races across the land. It is said that north winds will somehow blow whenever it appears.

Pokémon details

Type

Water

Category

Aurora Pokémon

Height

2 m (6'07")

Weight

187 kg (412.3 lbs)

National Pokédex

#0245

Suicune in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

403

Attack

75

155

248

Defense

115

235

328

Sp. Atk

90

185

278

Sp. Def

115

235

328

Speed

85

175

268

Total

580

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Suicune, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #240
Stat Experience
100 HP, 75 Atk, 115 Def, 85 Spe, 90 Special
Catch rate
3
Base Exp.
215

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
80 (20,480 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
Suicune

Suicune

#240

No evolutions

Known encounter locations for this Pokémon in this game.
Gold
LocationMethodLevelChanceConditions

Roaming Johto

Wandert durch Johto

On any overworld patch of grass4010%

Awakened the legendary beasts at Burned Tower

Silver
LocationMethodLevelChanceConditions

Roaming Johto

Wandert durch Johto

On any overworld patch of grass4010%

Awakened the legendary beasts at Burned Tower

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

Reduces the foe's DEFENSE.

Normal-10030
StartBite

An attack that may cause flinching.

Dark6010025
11Water Gun

Squirts water to attack.

Water4010025
21Roar

Scares wild foes to end battle.

Normal-10020
31Gust

Whips up a strong gust of wind.

Flying4010035
41Bubble Beam

An attack that may lower SPEED.

Water6510020
51Mist

Prevents stat reduction.

Ice--30
61Mirror Coat

Returns twice the damage from a qualifying special attack. Bypasses accuracy and evasion checks; fails without qualifying prior damage or against Dark-type immunity.

Psychic--20
71Hydro Pump

A powerful water-type attack.

Water120805

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM05Roar

Scares wild foes to end battle.

Normal-10020
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM08Rock Smash

An attack that may lower DEFENSE.

Fighting2010015
TM09Psych Up

Copies the foe's stat changes.

Normal--10
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM13Snore

An attack useable only while asleep.

Normal4010015
TM14Blizzard

An attack that may freeze the foe.

Ice120705
TM15Hyper Beam

1st turn: Attack 2nd turn: Rest

Normal150905
TM16Icy Wind

An icy attack that lowers SPEED.

Ice559515
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM23Iron Tail

An attack that may reduce DEFENSE.

Steel1007515
TM27Return

An attack that is based on loyalty.

Normal-10020
TM28Dig

1st turn: Burrow 2nd turn: Attack

Ground6010010
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM37Sandstorm

Inflicts damage every turn.

Rock--10
TM39Swift

An attack that never misses.

Normal60-20
TM43Detect

Evades attack that turn. It may fail.

Fighting--5
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
HM01Cut

Cuts using claws, scythes, etc.

Normal509530
HM03Surf

A strong water-type attack.

Water9510015
HM06Whirlpool

Traps the foe for 2-5 turns.

Water157015
HM07Waterfall

An aquatic charge attack.

Water8010015

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