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Suicune

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Suicune in Pokémon Brilliant Diamond & Shining Pearl

#245 in the Brilliant Diamond and Shining Pearl Pokédex • Aurora Pokémon

Suicune in the National Pokédex

Pokédex entries

Brilliant Diamond

It races around the world to purify fouled water. It dashes away with the north wind.

Shining Pearl

It races around the world to purify fouled water. It dashes away with the north wind.

Pokémon details

Type

Water

Category

Aurora Pokémon

Height

2 m (6'07")

Weight

187 kg (412.3 lbs)

National Pokédex

#0245

Pokédex

#245

Suicune in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

75

139

273

Defense

115

211

361

Sp. Atk

90

166

306

Sp. Def

115

211

361

Speed

85

157

295

Total

580

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Suicune, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Def, 2 SpD
Catch rate
3
Base Exp.
290

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
Cannot breed

Evolution requirements shown in a compact table or chain view.
Suicune

Suicune

#245

No evolutions

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Ramanas Park

Ramanas Park — Johto Room

Scripted encounter70-

National Pokédex and Hall of Fame; insert a Johto Slate (purchased with Mysterious Shards; consumed on use). Slate stock requires prior Ramanas captures; complete the relevant earlier slate rooms., One capture of each species per save; Hidden Ability when the species has one.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGust

Flying4010035
StartLeer

Normal-10030
StartMist

Ice--30
StartWater Gun

Water4010025
StartExtreme Speed

Normal801005
StartSheer Cold

Ice-305
6Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
12Bite

Dark6010025
18Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
24Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
30Ice Fang

Ice659515
36Tailwind

Flying--15
42Crunch

Dark8010015
48Extrasensory

Psychic8010020
54Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
60Mirror Coat

Psychic-10020
66Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
72Hydro Pump

Water110805
78Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM49Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM55Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM72Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM78Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Ability options available to this Pokémon in this game.

Pressure

Ability Slot 1

Increases the PP cost of moves targeting the Pokémon by one.

Inner Focus(Hidden Ability)

Prevents flinching and prevents Intimidate from lowering Attack.

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