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Farfetch’d

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Farfetch’d in Pokémon Gold & Silver

#158 in the Gold and Silver Pokédex • Wild Duck Pokémon

Farfetch’d in the National Pokédex
Farfetch’d sprite

Normal

Shiny Farfetch’d sprite

Shiny

Pokédex entries

Pokémon Gold

If anyone tries to disturb where the essential plant sticks grow, it uses its own stick to thwart them.

Pokémon Silver

If it eats the plant stick it carries as emergency rations, it runs off in search of a new stick.

Pokémon details

Types

NormalFlying

Category

Wild Duck Pokémon

Height

0.8 m (2'07")

Weight

15 kg (33.1 lbs)

National Pokédex

#0083

Farfetch’d in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

52

214

307

Attack

65

135

228

Defense

55

115

208

Sp. Atk

58

121

214

Sp. Def

62

129

222

Speed

60

125

218

Total

352

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Farfetch’d, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #158
Stat Experience
52 HP, 65 Atk, 55 Def, 60 Spe, 58 Special
Catch rate
45
Base Exp.
94

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,120 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
Farfetch’d

Farfetch’d

#158

No evolutions

Known encounter locations for this Pokémon in this game.
Gold
LocationMethodLevelChanceConditions

Route 38

Road 38

Walking in tall grass or a cave1610%

Not during a swarm, During the day

Route 38

Road 38

Walking in tall grass or a cave1610%

Not during a swarm, In the morning

Route 38

Road 38

Walking in tall grass or a cave1610%

During a swarm, During the day

Route 38

Road 38

Walking in tall grass or a cave1610%

During a swarm, In the morning

Route 39

Road 39

Walking in tall grass or a cave1610%

During the day

Route 39

Road 39

Walking in tall grass or a cave1610%

In the morning

Silver
LocationMethodLevelChanceConditions

Route 38

Road 38

Walking in tall grass or a cave1610%

Not during a swarm, During the day

Route 38

Road 38

Walking in tall grass or a cave1610%

Not during a swarm, In the morning

Route 38

Road 38

Walking in tall grass or a cave1610%

During a swarm, During the day

Route 38

Road 38

Walking in tall grass or a cave1610%

During a swarm, In the morning

Route 39

Road 39

Walking in tall grass or a cave1610%

During the day

Route 39

Road 39

Walking in tall grass or a cave1610%

In the morning

Items this Pokémon may hold when encountered in the wild.
Gold
2%
Silver
2%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPeck

Jabs the foe with a beak, etc.

Flying3510035
7Sand Attack

Reduces accuracy by throwing sand.

Ground-10015
13Leer

Reduces the foe's DEFENSE.

Normal-10030
19Fury Attack

Jabs the target 2-5 times.

Normal158520
25Swords Dance

A dance that increases ATTACK.

Normal--30
31Agility

Sharply increases the user's SPEED.

Psychic--30
37Slash

Has a high critical hit ratio.

Normal7010020
44False Swipe

Leaves the foe with at least 1HP.

Normal4010040

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM09Psych Up

Copies the foe's stat changes.

Normal--10
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM13Snore

An attack useable only while asleep.

Normal4010015
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM23Iron Tail

An attack that may reduce DEFENSE.

Steel1007515
TM27Return

An attack that is based on loyalty.

Normal-10020
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM39Swift

An attack that never misses.

Normal60-20
TM43Detect

Evades attack that turn. It may fail.

Fighting--5
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
TM46Thief

An attack that may steal a held item.

Dark4010010
TM47Steel Wing

Stiff wings strike the foe.

Steel709025
HM01Cut

Cuts using claws, scythes, etc.

Normal509530
HM02Fly

1st turn: Fly 2nd turn: Attack

Flying709515

Moves this Pokémon can inherit through breeding or similar methods.
Class
Flail

Stronger if the user's HP is low.

Normal-10015
Foresight

Negates accuracy reduction moves.

Normal-10040
Gust

Whips up a strong gust of wind.

Flying4010035
Mirror Move

Counters with the same move.

Flying--20
Quick Attack

Lets the user get in the first hit.

Normal4010030
Steel Wing

Stiff wings strike the foe.

Steel709025

Available from prize Pokémon transferred through Pokémon Stadium 2 to the original Game Boy Color games. This route is unavailable on Nintendo 3DS Virtual Console.
Class
Baton Pass

Switches while keeping effects.

Normal--40

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