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Electabuzz

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Electabuzz in Pokémon Gold & Silver

#155 in the Gold and Silver Pokédex • Electric Pokémon

Electabuzz in the National Pokédex
Electabuzz sprite

Normal

Shiny Electabuzz sprite

Shiny

Pokédex entries

Pokémon Gold

Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.

Pokémon Silver

Its body constantly discharges electricity. Getting close to it will make your hair stand on end.

Pokémon details

Type

Electric

Category

Electric Pokémon

Height

1.1 m (3'07")

Weight

30 kg (66.1 lbs)

National Pokédex

#0125

Electabuzz in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

333

Attack

83

171

264

Defense

57

119

212

Sp. Atk

95

195

288

Sp. Def

85

175

268

Speed

105

215

308

Total

490

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Electabuzz, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #155
Stat Experience
65 HP, 83 Atk, 57 Def, 105 Spe, 95 Special
Catch rate
45
Base Exp.
156

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
25 (6,400 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Elekid

Elekid

#154

Level 30

Electabuzz

Electabuzz

#155

Known encounter locations for this Pokémon in this game.
Gold
LocationMethodLevelChanceConditions

Route 10

Road 10

Walking in tall grass or a cave151%

In the morning

Route 10

Road 10

Walking in tall grass or a cave151%

At night

Route 10

Road 10

Walking in tall grass or a cave154%

In the morning

Route 10

Road 10

Walking in tall grass or a cave154%

At night

Route 10

Road 10

Walking in tall grass or a cave155%

During the day

Route 10

Road 10

Walking in tall grass or a cave171%

During the day

Route 10

Road 10

Walking in tall grass or a cave174%

During the day

Silver
LocationMethodLevelChanceConditions

Route 10

Road 10

Walking in tall grass or a cave151%

In the morning

Route 10

Road 10

Walking in tall grass or a cave151%

At night

Route 10

Road 10

Walking in tall grass or a cave154%

In the morning

Route 10

Road 10

Walking in tall grass or a cave154%

At night

Route 10

Road 10

Walking in tall grass or a cave155%

During the day

Route 10

Road 10

Walking in tall grass or a cave171%

During the day

Route 10

Road 10

Walking in tall grass or a cave174%

During the day

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartThunder Punch

An electric punch. It may paralyze.

Electric7510015
StartLeer

Reduces the foe's DEFENSE.

Normal-10030
StartQuick Attack

Lets the user get in the first hit.

Normal4010030
9Thunder Punch

An electric punch. It may paralyze.

Electric7510015
17Light Screen

Ups SPCL.DEF with a wall of light.

Psychic--30
25Swift

An attack that never misses.

Normal60-20
36Screech

Sharply reduces the foe's DEFENSE.

Normal-8540
47Thunderbolt

An attack that may cause paralysis.

Electric9510015
58Thunder

An attack that may cause paralysis.

Electric1207010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM01Dynamic Punch

An attack that always confuses.

Fighting100505
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM08Rock Smash

An attack that may lower DEFENSE.

Fighting2010015
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM13Snore

An attack useable only while asleep.

Normal4010015
TM15Hyper Beam

1st turn: Attack 2nd turn: Rest

Normal150905
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM23Iron Tail

An attack that may reduce DEFENSE.

Steel1007515
TM25Thunder

An attack that may cause paralysis.

Electric1207010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM29Psychic

An attack that may lower SPCL.DEF.

Psychic9010010
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM33Ice Punch

An icy punch. May cause freezing.

Ice7510015
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM39Swift

An attack that never misses.

Normal60-20
TM41Thunder Punch

An electric punch. It may paralyze.

Electric7510015
TM43Detect

Evades attack that turn. It may fail.

Fighting--5
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
TM46Thief

An attack that may steal a held item.

Dark4010010
TM48Fire Punch

A fiery punch. May cause a burn.

Fire7510015
HM04Strength

A powerful physical attack.

Normal8010015
HM05Flash

Blinds the foe to reduce accuracy.

Normal-7020

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