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Electabuzz

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Electabuzz in Pokémon Brilliant Diamond & Shining Pearl

#125 in the Brilliant Diamond and Shining Pearl Pokédex • Electric Pokémon

Electabuzz in the National Pokédex

Pokédex entries

Brilliant Diamond

Half of all blackouts occur when this Pokémon appears at power plants and eats electricity.

Shining Pearl

Half of all blackouts occur when this Pokémon appears at power plants and eats electricity.

Pokémon details

Type

Electric

Category

Electric Pokémon

Height

1.1 m (3'07")

Weight

30 kg (66.1 lbs)

National Pokédex

#0125

Pokédex

#125

Electabuzz in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

83

153

291

Defense

57

107

234

Sp. Atk

95

175

317

Sp. Def

85

157

295

Speed

105

193

339

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Electabuzz, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
45
Base Exp.
172

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
25 cycles

Evolution requirements shown in a compact table or chain view.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

Normal-10030
StartThunder Shock

Electric4010030
StartQuick Attack

Normal4010030
StartCharge

Electric--20
12Swift

Normal60-20
16Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
20Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
24Screech

Normal-8540
28Thunder Punch

Electric7510015
34Discharge

Electric8010015
40Low Kick

Fighting-10020
46Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
52Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
58Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
64Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM01Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Low Sweep

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Fighting6510020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Cross Chop

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting100805
Cross Chop

Learn before evolving, then retain the move.

Fighting100805
Dynamic Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting100505
Dynamic Punch

Learn before evolving, then retain the move.

Fighting100505
Feint

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal3010010
Feint

Learn before evolving, then retain the move.

Normal3010010
Fire Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fire7510015
Fire Punch

Learn before evolving, then retain the move.

Fire7510015
Hammer Arm

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting1009010
Hammer Arm

Learn before evolving, then retain the move.

Fighting1009010
Ice Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice7510015
Ice Punch

Learn before evolving, then retain the move.

Ice7510015

Ability options available to this Pokémon in this game.

Static

Ability Slot 1

Has a 30% chance of paralyzing attacking Pokémon on contact.

Vital Spirit(Hidden Ability)

Prevents sleep.

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