| TM01 | Focus Punch The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |  |  | 150 | 100 | 20 |
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. |  |  | - | 85 | 10 |
| TM10 | Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it. | Type varies |  | 30–70 | 100 | 15 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. |  |  | - | - | 5 |
| TM15 | Hyper Beam The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |  |  | 150 | 90 | 5 |
| TM17 | Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM20 | Safeguard The user creates a protective field that prevents status problems for five turns. |  |  | - | - | 25 |
| TM21 | Frustration A full-power attack that grows more powerful the less the user likes its Trainer. |  |  | - | 100 | 20 |
| TM24 | Thunderbolt A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |  |  | 95 | 100 | 15 |
| TM25 | Thunder A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |  |  | 120 | 70 | 10 |
| TM26 | Earthquake The user sets off an earthquake that hits all the Pokémon in the battle. |  |  | 100 | 100 | 10 |
| TM27 | Return A full-power attack that grows more powerful the more the user likes its Trainer. |  |  | - | 100 | 20 |
| TM28 | Dig The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |  |  | 80 | 100 | 10 |
| TM31 | Brick Break The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |  |  | 75 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |  |  | - | - | 15 |
| TM34 | Shock Wave The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |  |  | 60 | - | 20 |
| TM37 | Sandstorm A five-turn sandstorm is summoned to hurt all combatant types except Rock, Ground, and Steel. |  |  | - | - | 10 |
| TM39 | Rock Tomb Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |  |  | 50 | 80 | 10 |
| TM42 | Facade An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |  |  | 70 | 100 | 20 |
| TM43 | Secret Power The user attacks with a secret power. Its added effects vary depending on the user’s environment. |  |  | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |  |  | - | - | 10 |
| TM52 | Focus Blast The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |  |  | 120 | 70 | 5 |
| TM56 | Fling The user flings its held item at the foe to attack. Its power and effects depend on the item. |  |  | - | 100 | 10 |
| TM57 | Charge Beam The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |  |  | 50 | 90 | 10 |
| TM58 | Endure The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM60 | Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |  |  | 60 | 100 | 5 |
| TM64 | Explosion The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |  |  | 250 | 100 | 5 |
| TM68 | Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. |  |  | 150 | 90 | 5 |
| TM69 | Rock Polish The user polishes its body to reduce drag. It can sharply raise the Speed stat. |  |  | - | - | 20 |
| TM71 | Stone Edge The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |  |  | 100 | 80 | 5 |
| TM73 | Thunder Wave A weak electric charge is launched at the foe. It causes paralysis if it hits. |  |  | - | 100 | 20 |
| TM76 | Stealth Rock The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |  |  | - | - | 20 |
| TM77 | Psych Up The user hypnotizes itself into copying any stat change made by the foe. |  |  | - | - | 10 |
| TM80 | Rock Slide Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |  |  | 75 | 90 | 10 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 |
| TM83 | Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. |  |  | - | 100 | 15 |
| TM87 | Swagger The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |  |  | - | 90 | 15 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |  |  | - | - | 10 |
| HM04 | Strength The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |  |  | 80 | 100 | 15 |
| HM06 | Rock Smash The user slugs the foe with a shattering punch. It can also smash cracked boulders. |  |  | 40 | 100 | 15 |
| HM08 | Rock Climb A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |  |  | 90 | 85 | 20 |