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Lumineon

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Lumineon in Pokémon Brilliant Diamond & Shining Pearl

#135 in the Brilliant Diamond and Shining Pearl Pokédex • Neon Pokémon

Lumineon in the National Pokédex

Pokédex entries

Brilliant Diamond

It lives on the deep-sea floor. It attracts prey by flashing the patterns on its four tail fins.

Shining Pearl

To avoid detection by predators, it crawls along the seafloor using the two fins on its chest.

Pokémon details

Type

Water

Category

Neon Pokémon

Height

1.2 m (3'11")

Weight

24 kg (52.9 lbs)

National Pokédex

#0457

Pokédex

#135

Lumineon in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

69

248

342

Attack

69

128

260

Defense

76

141

276

Sp. Atk

69

128

260

Sp. Def

86

159

298

Speed

91

168

309

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Lumineon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #135
EV yield
2 Spe
Catch rate
75
Base Exp.
161

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Finneon

Finneon

#134

Level 31

Lumineon

Lumineon

#135

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Route 205

Route 205 — South

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 218

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 219

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 220

Super Rod30-405%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 221

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Canalave City

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Fuego Ironworks

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Iron Island

Iron Island — Outside

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Shining Pearl
LocationMethodLevelChanceConditions

Route 205

Route 205 — South

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 218

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 219

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 220

Super Rod30-405%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 221

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Canalave City

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Fuego Ironworks

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Iron Island

Iron Island — Outside

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

Normal4010035
StartGust

Flying4010035
StartWater Gun

Water4010025
StartAttract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
StartSoak

Water-10020
6Water Gun

Water4010025
10Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
13Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
17Gust

Flying4010035
22Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
26Flail

Normal-10015
29Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
35Aqua Ring

Water--20
42Whirlpool

Water358515
48U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
53Bounce

Flying85855
59Tailwind

Flying--15
66Soak

Water-10020

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM49Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM55Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM97Defog

A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

Flying--15
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Agility

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--30
Agility

Learn before evolving, then retain the move.

Psychic--30
Aqua Tail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water909010
Aqua Tail

Learn before evolving, then retain the move.

Water909010
Aurora Beam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice6510020
Aurora Beam

Learn before evolving, then retain the move.

Ice6510020
Charm

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fairy-10020
Charm

Learn before evolving, then retain the move.

Fairy-10020
Confuse Ray

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost-10010
Confuse Ray

Learn before evolving, then retain the move.

Ghost-10010
Psybeam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic6510020
Psybeam

Learn before evolving, then retain the move.

Psychic6510020
Splash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--40
Splash

Learn before evolving, then retain the move.

Normal--40
Sweet Kiss

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fairy-7510
Sweet Kiss

Learn before evolving, then retain the move.

Fairy-7510
Tickle

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Tickle

Learn before evolving, then retain the move.

Normal-10020

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Doubles Speed during rain.

Storm Drain

Ability Slot 2

Redirects eligible Water-type moves, absorbs them and raises Special Attack.

Water Veil(Hidden Ability)

Prevents burns.

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