Lumineon
#135 in the Platinum Pokédex • Neon Pokémon
Lumineon
#135 in the Platinum Pokédex • Neon Pokémon
Stats
Min
Max
HP
69
248
342
Attack
69
128
260
Defense
76
141
276
Sp. Atk
69
128
260
Sp. Def
86
159
298
Speed
91
168
309
Total
460
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Lumineon
Neon Pokémon

Growth
| Pokédexes | Extended Sinnoh #135 |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 75 |
| Base Exp. | 161 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Platinum
It crawls along the seafloor using its long front fins like legs. It competes for food with LANTURN.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Finneon #134 | Level 31 | ![]() Lumineon #135 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Canalave City | Fishing with a Super Rod | 30-40 | 40% | - |
Canalave City | Fishing with a Super Rod | 40-55 | 4% | - |
Canalave City | Fishing with a Super Rod | 40-55 | 1% | - |
Valley Windworks | Fishing with a Super Rod | 30-40 | 40% | - |
Valley Windworks | Fishing with a Super Rod | 40-55 | 4% | - |
Valley Windworks | Fishing with a Super Rod | 40-55 | 1% | - |
Fuego Ironworks | Fishing with a Super Rod | 30-40 | 40% | - |
Fuego Ironworks | Fishing with a Super Rod | 40-55 | 4% | - |
Fuego Ironworks | Fishing with a Super Rod | 40-55 | 1% | - |
Iron Island | Fishing with a Super Rod | 30-40 | 40% | - |
Iron Island | Fishing with a Super Rod | 40-55 | 4% | - |
Iron Island | Fishing with a Super Rod | 40-55 | 1% | - |
Route 205 Road 205 (south, towards Floaroma Town) | Fishing with a Super Rod | 30-40 | 40% | - |
Route 205 Road 205 (south, towards Floaroma Town) | Fishing with a Super Rod | 40-55 | 4% | - |
Route 205 Road 205 (south, towards Floaroma Town) | Fishing with a Super Rod | 40-55 | 1% | - |
Route 218 Road 218 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 218 Road 218 | Fishing with a Super Rod | 40-55 | 4% | - |
Route 218 Road 218 | Fishing with a Super Rod | 40-55 | 1% | - |
Route 219 Road 219 | Fishing with a Good Rod | 25-35 | 4% | - |
Route 219 Road 219 | Fishing with a Good Rod | 25-35 | 1% | - |
Route 219 Road 219 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 219 Road 219 | Fishing with a Super Rod | 40-55 | 4% | - |
Route 219 Road 219 | Fishing with a Super Rod | 40-55 | 1% | - |
Route 221 Road 221 | Fishing with a Good Rod | 25-35 | 4% | - |
Route 221 Road 221 | Fishing with a Good Rod | 25-35 | 1% | - |
Route 221 Road 221 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 221 Road 221 | Fishing with a Super Rod | 40-55 | 4% | - |
Route 221 Road 221 | Fishing with a Super Rod | 40-55 | 1% | - |
Sea Route 220 Road 220 | Fishing with a Good Rod | 25-35 | 4% | - |
Sea Route 220 Road 220 | Fishing with a Good Rod | 25-35 | 1% | - |
Sea Route 220 Road 220 | Fishing with a Super Rod | 30-40 | 40% | - |
Sea Route 220 Road 220 | Fishing with a Super Rod | 40-55 | 4% | - |
Sea Route 220 Road 220 | Fishing with a Super Rod | 40-55 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | The foe is physically pounded with a long tail or a foreleg, etc. |
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is blasted with a forceful shot of water. |
| Start | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| 6 | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is blasted with a forceful shot of water. |
| 10 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| 13 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| 17 | Gust | ![]() | Special | 40 | 100 | 35 | A gust of wind is whipped up by wings and launched at the foe to inflict damage. |
| 22 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| 26 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 29 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| 35 | Aqua Ring | ![]() | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 42 | Whirlpool | ![]() | Special | 15 | 70 | 15 | The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
| 48 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 53 | Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| 59 | Silver Wind | ![]() | Special | 60 | 100 | 5 | The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM55 | Brine | ![]() | Special | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM62 | Silver Wind | ![]() | Special | 60 | 100 | 5 | The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM89 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM05 | Defog | ![]() | Status | - | - | 15 | Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc. |
| HM07 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Air Cutter | ![]() | Special | 55 | 95 | 25 | The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Dive | ![]() | Physical | 80 | 100 | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Ominous Wind | ![]() | Special | 60 | 100 | 5 | The user creates a gust of repulsive wind. It may also raise all the user’s stats at once. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Twister | ![]() | Special | 40 | 100 | 20 | The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
Traits
Swift Swim
Ability Slot 1
Boosts the Pokémon’s Speed in rain.
Doubles Speed during rain.
Storm Drain
Ability Slot 2
The Pokémon draws in all Water-type moves.
Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.






































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