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Lucario

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Lucario in Pokémon Brilliant Diamond & Shining Pearl

#116 in the Brilliant Diamond and Shining Pearl Pokédex • Aura Pokémon

Lucario in the National Pokédex

Pokédex entries

Brilliant Diamond

It has the ability to sense the auras of all things. It understands human speech.

Shining Pearl

By catching the aura emanating from others, it can read their thoughts and movements.

Pokémon details

Types

FightingSteel

Category

Aura Pokémon

Height

1.2 m (3'11")

Weight

54 kg (119 lbs)

National Pokédex

#0448

Pokédex

#116

Lucario in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

110

202

350

Defense

70

130

262

Sp. Atk

115

211

361

Sp. Def

70

130

262

Speed

90

166

306

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Lucario, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #116
EV yield
1 Atk, 1 SpA
Catch rate
45
Base Exp.
184

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
25 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Riolu

Riolu

#115

High friendship, day

Lucario

Lucario

#116

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Aura Sphere

Fighting80-20
StartQuick Attack

Normal4010030
StartScreech

Normal-8540
StartReversal

Fighting-10015
StartDetect

Fighting--5
StartMetal Claw

Steel509535
StartRock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
StartHelping Hand

Normal--20
StartFeint

Normal3010010
StartCopycat

Normal--20
StartForce Palm

Fighting6010010
StartAura Sphere

Fighting80-20
StartNasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
StartFinal Gambit

Fighting-1005
StartWork Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
StartLife Dew

Water--10
12Counter

Fighting-10020
16Laser Focus

Normal--30
20Power-Up Punch

Fighting4010020
24Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
28Metal Sound

Steel-8540
32Quick Guard

Fighting--15
36Bone Rush

Ground259010
40Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
44Heal Pulse

Psychic--10
48Meteor Mash

Steel909010
52Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
56Extreme Speed

Normal801005
60Close Combat

Fighting1201005

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM01Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM08Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Low Sweep

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Fighting6510020
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM59Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
TM60Drain Punch

An energy-draining punch. The user's HP is restored by half the damage taken by the target.

Fighting7510010
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM84Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.

Steel8010010
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Agility

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--30
Agility

Learn before evolving, then retain the move.

Psychic--30
Bite

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark6010025
Bite

Learn before evolving, then retain the move.

Dark6010025
Blaze Kick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fire859010
Blaze Kick

Learn before evolving, then retain the move.

Fire859010
Bullet Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Steel4010030
Bullet Punch

Learn before evolving, then retain the move.

Steel4010030
Circle Throw

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting609010
Circle Throw

Learn before evolving, then retain the move.

Fighting609010
Cross Chop

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting100805
Cross Chop

Learn before evolving, then retain the move.

Fighting100805
Crunch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark8010015
Crunch

Learn before evolving, then retain the move.

Dark8010015
Follow Me

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Follow Me

Learn before evolving, then retain the move.

Normal--20
High Jump Kick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting1309010
High Jump Kick

Learn before evolving, then retain the move.

Fighting1309010
Howl

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--40
Howl

Learn before evolving, then retain the move.

Normal--40
Iron Defense

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Steel--15
Iron Defense

Learn before evolving, then retain the move.

Steel--15
Low Kick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting-10020
Low Kick

Learn before evolving, then retain the move.

Fighting-10020
Mind Reader

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--5
Mind Reader

Learn before evolving, then retain the move.

Normal--5
Vacuum Wave

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting4010030
Vacuum Wave

Learn before evolving, then retain the move.

Fighting4010030

Ability options available to this Pokémon in this game.

Steadfast

Ability Slot 1

Raises Speed one stage upon flinching.

Inner Focus

Ability Slot 2

Prevents flinching and prevents Intimidate from lowering Attack.

Justified(Hidden Ability)

Raises Attack one stage upon taking damage from a Dark move.

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