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Ivysaur

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Ivysaur in Pokémon Brilliant Diamond & Shining Pearl

#2 in the Brilliant Diamond and Shining Pearl Pokédex • Seed Pokémon

Ivysaur in the National Pokédex

Pokédex entries

Brilliant Diamond

When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower’s coming bloom.

Shining Pearl

When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower’s coming bloom.

Pokémon details

Types

GrassPoison

Category

Seed Pokémon

Height

1 m (3'03")

Weight

13 kg (28.7 lbs)

National Pokédex

#0002

Pokédex

#2

Ivysaur in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

62

116

245

Defense

63

117

247

Sp. Atk

80

148

284

Sp. Def

80

148

284

Speed

60

112

240

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Ivysaur, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 SpA, 1 SpD
Catch rate
45
Base Exp.
142

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Bulbasaur

Bulbasaur

#1

Level 16

Ivysaur

Ivysaur

#2

Ivysaur

Ivysaur

#2

Level 32

Venusaur

Venusaur

#3

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartVine Whip

Grass4510025
StartTackle

Normal4010035
StartGrowl

Normal-10040
StartGrowth

Normal--20
9Leech Seed

Grass-9010
12Razor Leaf

Grass559525
15Poison Powder

Poison-7535
15Sleep Powder

Grass-7515
20Seed Bomb

Grass8010015
25Take Down

Normal908520
30Sweet Scent

Normal-10020
35Synthesis

Grass--5
40Worry Seed

Grass-10010
45Double-Edge

Normal12010015
50Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Amnesia

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--20
Amnesia

Learn before evolving, then retain the move.

Psychic--20
Charm

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fairy-10020
Charm

Learn before evolving, then retain the move.

Fairy-10020
Curse

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost--10
Curse

Learn before evolving, then retain the move.

Ghost--10
Grassy Terrain

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--10
Grassy Terrain

Learn before evolving, then retain the move.

Grass--10
Ingrain

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--20
Ingrain

Learn before evolving, then retain the move.

Grass--20
Leaf Storm

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass130905
Leaf Storm

Learn before evolving, then retain the move.

Grass130905
Magical Leaf

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass60-20
Magical Leaf

Learn before evolving, then retain the move.

Grass60-20
Nature Power

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Nature Power

Learn before evolving, then retain the move.

Normal--20
Petal Dance

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass12010010
Petal Dance

Learn before evolving, then retain the move.

Grass12010010
Power Whip

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass1208510
Power Whip

Learn before evolving, then retain the move.

Grass1208510
Skull Bash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal13010010
Skull Bash

Learn before evolving, then retain the move.

Normal13010010
Sludge

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison6510020
Sludge

Learn before evolving, then retain the move.

Poison6510020

Ability options available to this Pokémon in this game.

Overgrow

Ability Slot 1

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

Chlorophyll(Hidden Ability)

Doubles Speed during strong sunlight.

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