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Grotle

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Grotle in Pokémon Brilliant Diamond & Shining Pearl

#2 in the Brilliant Diamond and Shining Pearl Pokédex • Grove Pokémon

Grotle in the National Pokédex

Pokédex entries

Brilliant Diamond

It lives along water in forests. In the daytime, it leaves the forest to sunbathe its treed shell.

Shining Pearl

The shell is hardened soil. Some Pokémon come to peck the berries growing on the trees on its back.

Pokémon details

Type

Grass

Category

Grove Pokémon

Height

1.1 m (3'07")

Weight

97 kg (213.8 lbs)

National Pokédex

#0388

Pokédex

#2

Grotle in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

89

164

304

Defense

85

157

295

Sp. Atk

55

103

229

Sp. Def

65

121

251

Speed

36

69

188

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Grotle, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #2
EV yield
1 Atk, 1 Def
Catch rate
45
Base Exp.
142

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Turtwig

Turtwig

#1

Level 18

Grotle

Grotle

#2

Grotle

Grotle

#2

Level 32

Torterra

Torterra

#3

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

Normal4010035
StartAbsorb

Grass2010025
StartWithdraw

Water--40
5Withdraw

Water--40
6Leafage

Grass4010040
10Growth

Normal--20
13Razor Leaf

Grass559525
17Curse

Ghost--10
22Bite

Dark6010025
27Mega Drain

Grass4010015
32Leech Seed

Grass-9010
37Synthesis

Grass--5
42Crunch

Dark8010015
47Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
52Leaf Storm

Grass130905

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM09Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Amnesia

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--20
Amnesia

Learn before evolving, then retain the move.

Psychic--20
Body Slam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal8510015
Body Slam

Learn before evolving, then retain the move.

Normal8510015
Double-Edge

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal12010015
Double-Edge

Learn before evolving, then retain the move.

Normal12010015
Earth Power

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground9010010
Earth Power

Learn before evolving, then retain the move.

Ground9010010
Grassy Terrain

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--10
Grassy Terrain

Learn before evolving, then retain the move.

Grass--10
Heavy Slam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Steel-10010
Heavy Slam

Learn before evolving, then retain the move.

Steel-10010
Sand Tomb

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground358515
Sand Tomb

Learn before evolving, then retain the move.

Ground358515
Seed Bomb

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass8010015
Seed Bomb

Learn before evolving, then retain the move.

Grass8010015
Spit Up

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10010
Spit Up

Learn before evolving, then retain the move.

Normal-10010
Stockpile

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Stockpile

Learn before evolving, then retain the move.

Normal--20
Superpower

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting1201005
Superpower

Learn before evolving, then retain the move.

Fighting1201005
Swallow

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--10
Swallow

Learn before evolving, then retain the move.

Normal--10
Thrash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal12010010
Thrash

Learn before evolving, then retain the move.

Normal12010010
Tickle

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Tickle

Learn before evolving, then retain the move.

Normal-10020
Wide Guard

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock--10
Wide Guard

Learn before evolving, then retain the move.

Rock--10
Worry Seed

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass-10010
Worry Seed

Learn before evolving, then retain the move.

Grass-10010

Ability options available to this Pokémon in this game.

Overgrow

Ability Slot 1

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

Shell Armor(Hidden Ability)

Protects against critical hits.

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