Grotle
#388 in the National Pokédex • Grove Pokémon
Details
Type

Category
Abilities
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
75
260
354
Attack
89
164
304
Defense
85
157
295
Sp. Atk
55
103
229
Sp. Def
65
121
251
Speed
36
69
188
Total
405
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | - |
|---|---|
| EV yield | 1 Atk, 1 Def |
| Catch rate | 45 |
| Base Exp. | 142 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Turtwig #387 | Level 18 | ![]() Grotle #388 |
![]() Grotle #388 | Level 32 | ![]() Torterra #389 |
Encounters
Ultra Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Ula'ula Meadow | Island Scan | 36 | - | The scan ends when the Pokémon is caught or defeated; Island Scan Pokémon do not call SOS allies. No ordinary encounter percentage is promised., Island Scan special move: heavy slam., Wednesday; activate Island Scan with 100 QR points while on Poni Island, then find the Pokémon within one hour. |
Ultra Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Ula'ula Meadow | Island Scan | 36 | - | The scan ends when the Pokémon is caught or defeated; Island Scan Pokémon do not call SOS allies. No ordinary encounter percentage is promised., Island Scan special move: heavy slam., Wednesday; activate Island Scan with 100 QR points while on Poni Island, then find the Pokémon within one hour. |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Start | Withdraw | ![]() | Status | - | - | 40 | The user withdraws its body into its hard shell, raising its Defense stat. |
| 5 | Withdraw | ![]() | Status | - | - | 40 | The user withdraws its body into its hard shell, raising its Defense stat. |
| 9 | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 13 | Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| 17 | Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| 22 | Bite | ![]() | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 27 | Mega Drain | ![]() | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 32 | Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| 37 | Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 42 | Crunch | ![]() | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
| 47 | Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 52 | Leaf Storm | ![]() | Special | 130 | 90 | 5 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM53 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
| TM75 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM96 | Nature Power | ![]() | Status | - | - | 20 | This attack makes use of nature’s power. Its effects vary depending on the user’s environment. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Earth Power | ![]() | Special | 90 | 100 | 10 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |
| Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Grass Pledge | ![]() | Special | 80 | 100 | 10 | A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Snore | ![]() | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
| Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
| Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Amnesia | ![]() | Status | - | - | 20 | Turtwig — breeding; retain through evolution | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | Turtwig — breeding; retain through evolution | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | Turtwig — breeding; retain through evolution | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Grassy Terrain | ![]() | Status | - | - | 10 | Turtwig — breeding; retain through evolution | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. |
| Growth | ![]() | Status | - | - | 20 | Turtwig — breeding; retain through evolution | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| Heavy Slam | ![]() | Physical | - | 100 | 10 | Turtwig — breeding; retain through evolution | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |
| Sand Tomb | ![]() | Physical | 35 | 85 | 15 | Turtwig — breeding; retain through evolution | The user traps the target inside a harshly raging sandstorm for four to five turns. |
| Spit Up | ![]() | Special | - | 100 | 10 | Turtwig — breeding; retain through evolution | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. |
| Stockpile | ![]() | Status | - | - | 20 | Turtwig — breeding; retain through evolution | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
| Swallow | ![]() | Status | - | - | 10 | Turtwig — breeding; retain through evolution | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| Thrash | ![]() | Physical | 120 | 100 | 10 | Turtwig — breeding; retain through evolution | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Tickle | ![]() | Status | - | 100 | 20 | Turtwig — breeding; retain through evolution | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Wide Guard | ![]() | Status | - | - | 10 | Turtwig — breeding; retain through evolution | The user and its allies are protected from wide-ranging attacks for one turn. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Amnesia | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Bullet Seed | ![]() | Physical | 25 | 100 | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user forcefully shoots seeds at the target two to five times in a row. |
| Captivate | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Cut | ![]() | Physical | 50 | 95 | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is cut with a scythe or claw. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Endure | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Flash | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user flashes a bright light that cuts the target’s accuracy. |
| Grassy Terrain | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. |
| Growth | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Rock Smash | ![]() | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Sand Tomb | ![]() | Physical | 35 | 85 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user traps the target inside a harshly raging sandstorm for four to five turns. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Spit Up | ![]() | Special | - | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. |
| Stockpile | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
| Strength | ![]() | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is slugged with a punch thrown at maximum power. |
| Swallow | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| Thrash | ![]() | Physical | 120 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Tickle | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Wide Guard | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user and its allies are protected from wide-ranging attacks for one turn. |
Traits
Overgrow
Ability Slot 1
Powers up Grass-type moves when the Pokémon’s HP is low.
Strengthens Grass-type moves to inflict 1.5× damage at 1/3 max HP or less.
Shell Armor(Hidden Ability)
A hard shell protects the Pokémon from critical hits.
Protects against critical hits.












































Physical
Special
Status






