| TM10 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. |  |  | - | - | 30 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |  |  | - | - | 5 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. |  |  | 150 | 90 | 5 |
| TM17 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM26 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. |  |  | 100 | 100 | 10 |
| TM28 | Dig The user burrows into the ground, then attacks on the next turn. |  |  | 80 | 100 | 10 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |  |  | - | - | 15 |
| TM36 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. |  |  | 90 | 100 | 10 |
| TM37 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |  |  | - | - | 10 |
| TM39 | Rock Tomb Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |  |  | 60 | 95 | 15 |
| TM40 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. |  |  | 60 | - | 20 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. |  |  | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |  |  | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |  |  | - | 100 | 15 |
| TM46 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |  |  | 60 | 100 | 25 |
| TM58 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. |  |  | 70 | 100 | 15 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. |  |  | 150 | 90 | 5 |
| TM71 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. |  |  | 100 | 80 | 5 |
| TM76 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |  |  | - | - | 20 |
| TM80 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |  |  | 75 | 90 | 10 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 |
| TM83 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |  |  | 60 | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |  |  | - | 85 | 15 |
| TM90 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |  |  | - | - | 10 |
| TM93 | Cut The target is cut with a scythe or claw. |  |  | 50 | 95 | 30 |
| TM98 | Rock Smash The user attacks with a punch. This may also lower the target's Defense stat. |  |  | 40 | 100 | 15 |