Lugia
#249 in the X and Y Pokédex • Diving Pokémon
Pokémon X
It sleeps in a deep-sea trench. If it flaps its wings, it is said to cause a 40-day storm.
Pokémon Y
It is said to be the guardian of the seas. It is rumored to have been seen on the night of a storm.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience

Lugia
#249
No evolutions

Normal

Shiny
Lugia
Diving Pokémon


HP
106
Attack
90
Defense
130
Sp. Atk
90
Sp. Def
154
Speed
110
Total
680
Type Chart
Weaknesses
Takes 2× from





Resistances
Takes 0× from

Takes 0.25× from

Takes 0.5× from


| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Whirlwind | ![]() | Status | - | - | 20 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Start | Weather Ball | ![]() | Special | 50 | 100 | 10 | An attack move that varies in power and type depending on the weather. |
| 9 | Gust | ![]() | Special | 40 | 100 | 35 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| 15 | Dragon Rush | ![]() | Physical | 100 | 75 | 10 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| 23 | Extrasensory | ![]() | Special | 80 | 100 | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| 29 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| 37 | Hydro Pump | ![]() | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| 43 | Aeroblast | ![]() | Special | 100 | 95 | 5 | A vortex of air is shot at the target to inflict damage. Critical hits land more easily. |
| 50 | Punishment | ![]() | Physical | - | 100 | 5 | The more the target has powered up with stat changes, the greater the move’s power. |
| 57 | Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |
| 65 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| 71 | Recover | ![]() | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| 79 | Future Sight | ![]() | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| 85 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| 93 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 99 | Sky Attack | ![]() | Physical | 140 | 90 | 5 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM02 | Fly | ![]() | Physical | 90 | 95 | 15 | The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
| HM03 | Surf | ![]() | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| HM05 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM05 | Roar | ![]() | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM19 | Roost | ![]() | Status | - | - | 5 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM25 | Thunder | ![]() | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM51 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | The target is hit with wings of steel. This may also raise the user’s Defense stat. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM58 | Sky Drop | ![]() | Physical | 60 | 100 | 10 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM82 | Dragon Tail | ![]() | Physical | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Pressure
Ability Slot 1
The Pokémon raises opposing Pokémon’s PP usage.
Increases the PP cost of moves targetting the Pokémon by one.
Multiscale
Hidden Ability
Reduces damage the Pokémon takes when its HP is full.
Halves damage taken from full HP.





















Status
Special
Physical



