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Deerling

#585 in the X and Y Pokédex • Season Pokémon

Pokémon X

Their coloring changes according to the seasons and can be slightly affected by the temperature and humidity as well.

Pokémon Y

The turning of the seasons changes the color and scent of this Pokémon’s fur. People use it to mark the seasons.

Pokédexes

-

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

67
PokémonRequiresEvolution
Deerling

Deerling

#585

Level 34

Sawsbuck

Sawsbuck

#586

Vanilluxe

Sawsbuck

Deerling normal sprite

Normal

Shiny Deerling sprite

Shiny

Deerling

Season Pokémon

#585
NormalGrass

Height

0.6 m

Weight

19.5 kg

Base XP

67

Abilities

ChlorophyllSap SipperSerene Grace

HP

60

Attack

60

Defense

50

Sp. Atk

40

Sp. Def

50

Speed

75

Total

335

Type Chart

Weaknesses

Takes 2× from

FireIceFightingPoisonFlyingBug

Resistances

Takes 0× from

Ghost

Takes 0.5× from

WaterElectricGrassGround
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartCamouflageNormalStatus--20

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

4GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

7Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

10Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

13Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

16Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

20Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

24Jump KickFightingPhysical1009510

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

28AromatherapyGrassStatus--5

The user releases a soothing scent that heals all status conditions affecting the user’s party.

32Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

36CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

41Nature PowerNormalStatus--20

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

46Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

51Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Class
Description
AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Grass WhistleGrassStatus-5515

The user plays a pleasant melody that lulls the target into a deep sleep.

Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Odor SleuthNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM96Nature PowerNormalStatus--20

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed stat in sunshine.

Doubles Speed during strong sunlight.

Sap Sipper

Ability Slot 2

Boosts the Attack stat when hit by a Grass-type move.

Absorbs Grass moves, raising Attack one stage.

Serene Grace

Hidden Ability

Boosts the likelihood of additional effects occurring.

Doubles the chance of moves' extra effects occurring.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

X/Y / Pokédex

Deerling

Deerling

#585 in the X and Y Pokédex • Season Pokémon

Pokémon X

Their coloring changes according to the seasons and can be slightly affected by the temperature and humidity as well.

Pokémon Y

The turning of the seasons changes the color and scent of this Pokémon’s fur. People use it to mark the seasons.

Pokédexes

-

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

67
PokémonRequiresEvolution
Deerling

Deerling

#585

Level 34

Sawsbuck

Sawsbuck

#586

Vanilluxe

Sawsbuck

Deerling normal sprite

Normal

Shiny Deerling sprite

Shiny

Deerling

Season Pokémon

#585
NormalGrass

Height

0.6 m

Weight

19.5 kg

Base XP

67

Abilities

ChlorophyllSap SipperSerene Grace

HP

60

Attack

60

Defense

50

Sp. Atk

40

Sp. Def

50

Speed

75

Total

335

Type Chart

Weaknesses

Takes 2× from

FireIceFightingPoisonFlyingBug

Resistances

Takes 0× from

Ghost

Takes 0.5× from

WaterElectricGrassGround
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartCamouflageNormalStatus--20

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

4GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

7Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

10Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

13Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

16Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

20Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

24Jump KickFightingPhysical1009510

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

28AromatherapyGrassStatus--5

The user releases a soothing scent that heals all status conditions affecting the user’s party.

32Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

36CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

41Nature PowerNormalStatus--20

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

46Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

51Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Class
Description
AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Grass WhistleGrassStatus-5515

The user plays a pleasant melody that lulls the target into a deep sleep.

Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Odor SleuthNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM96Nature PowerNormalStatus--20

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed stat in sunshine.

Doubles Speed during strong sunlight.

Sap Sipper

Ability Slot 2

Boosts the Attack stat when hit by a Grass-type move.

Absorbs Grass moves, raising Attack one stage.

Serene Grace

Hidden Ability

Boosts the likelihood of additional effects occurring.

Doubles the chance of moves' extra effects occurring.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.