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Deerling

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Deerling in Pokémon Black & White

#91 in the Unova Pokédex • Season Pokémon

Deerling in the National Pokédex

Pokédex entries

Pokémon Black

The color and scent of their fur changes to match the mountain grass. When they sense hostility, they hide in the grass.

Pokémon White

The turning of the seasons changes the color and scent of this Pokémon’s fur. People use it to mark the seasons.

Pokémon details

Types

NormalGrass

Category

Season Pokémon

Height

0.6 m (2'00")

Weight

19.5 kg (43 lbs)

National Pokédex

#0585

Pokédex

#91

Deerling in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

60

112

240

Defense

50

94

218

Sp. Atk

40

76

196

Sp. Def

50

94

218

Speed

75

139

273

Total

335

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Deerling, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #91
EV yield
1 Spe
Catch rate
190
Base Exp.
67

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Deerling

Deerling

#91

Level 34

Sawsbuck

Sawsbuck

#92

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in tall grass or a cave3120%

During Spring

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in tall grass or a cave3120%

During Summer

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in tall grass or a cave3120%

During Autumn

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in tall grass or a cave3020%

During Winter

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in tall grass or a cave3210%

-

Dragonspiral Tower

Dragonspiral Tower (outside)

Walking in tall grass or a cave3020%

-

Dragonspiral Tower

Dragonspiral Tower (outside)

Walking in tall grass or a cave3210%

-

Route 6

Road 6

Walking in tall grass or a cave2220%

-

Route 6

Road 6

Walking in tall grass or a cave2310%

-

Route 6

Road 6

Walking in tall grass or a cave245%

-

Route 6

Road 6

Walking in dark grass2620%

-

Route 6

Road 6

Walking in dark grass2710%

-

Route 6

Road 6

Walking in dark grass285%

-

Route 7

Road 7

Walking in tall grass or a cave2620%

-

Route 7

Road 7

Walking in dark grass3020%

-

White
LocationMethodLevelChanceConditions

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in tall grass or a cave3120%

During Spring

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in tall grass or a cave3120%

During Summer

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in tall grass or a cave3120%

During Autumn

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in tall grass or a cave3020%

During Winter

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in tall grass or a cave3210%

-

Dragonspiral Tower

Dragonspiral Tower (outside)

Walking in tall grass or a cave3020%

-

Dragonspiral Tower

Dragonspiral Tower (outside)

Walking in tall grass or a cave3210%

-

Route 6

Road 6

Walking in tall grass or a cave2220%

-

Route 6

Road 6

Walking in tall grass or a cave2310%

-

Route 6

Road 6

Walking in tall grass or a cave245%

-

Route 6

Road 6

Walking in dark grass2620%

-

Route 6

Road 6

Walking in dark grass2710%

-

Route 6

Road 6

Walking in dark grass285%

-

Route 7

Road 7

Walking in tall grass or a cave2620%

-

Route 7

Road 7

Walking in dark grass3020%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartCamouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20
4Growl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
7Sand Attack

Sand is hurled in the target’s face, reducing its accuracy.

Ground-10015
10Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030
13Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
16Faint Attack

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

Dark60-20
20Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520
24Jump Kick

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Fighting1009510
28Aromatherapy

The user releases a soothing scent that heals all status problems affecting the user’s party.

Grass--5
32Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
36Charm

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Normal-10020
41Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
46Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015
51Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM30Shadow Ball

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Normal701005
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

A weak electric charge is launched at the target. It causes paralysis if it hits.

Electric-10020
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

Electric9010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
Baton Pass

The user switches places with a party Pokémon in waiting, passing along any stat changes.

Normal--40
Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020
Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass-5515
Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015
Odor Sleuth

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Normal--40
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Grass-10010

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Bounce

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Flying85855

Trade from Black 2 or White 2

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Trade from Black 2 or White 2

Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005

Trade from Black 2 or White 2

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed in sunshine.

Doubles Speed during strong sunlight.

Sap Sipper

Ability Slot 2

Boosts Attack when hit by a Grass-type move.

Absorbs Grass moves, raising Attack one stage.

Serene Grace(Hidden Ability)

Boosts the likelihood of added effects appearing.

Doubles the chance of moves' extra effects occurring.

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