Deerling
#91 in the Black and White Pokédex • Season Pokémon
Pokémon Black
The color and scent of their fur changes to match the mountain grass. When they sense hostility, they hide in the grass.
Pokémon White
The turning of the seasons changes the color and scent of this Pokémon’s fur. People use it to mark the seasons.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Deerling #91 | Level 34 | ![]() Sawsbuck #92 |
Pokémon Black
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 31 | 20% | During Spring |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 31 | 20% | During Summer |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 31 | 20% | During Autumn |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 30 | 20% | During Winter |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 32 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in tall grass or a cave | 30 | 20% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in tall grass or a cave | 32 | 10% | - |
Route 6 Road 6 | Walking in tall grass or a cave | 22 | 20% | - |
Route 6 Road 6 | Walking in tall grass or a cave | 23 | 10% | - |
Route 6 Road 6 | Walking in tall grass or a cave | 24 | 5% | - |
Route 6 Road 6 | Walking in dark grass | 26 | 20% | - |
Route 6 Road 6 | Walking in dark grass | 27 | 10% | - |
Route 6 Road 6 | Walking in dark grass | 28 | 5% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 26 | 20% | - |
Route 7 Road 7 | Walking in dark grass | 30 | 20% | - |
Pokémon White
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 31 | 20% | During Spring |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 31 | 20% | During Summer |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 31 | 20% | During Autumn |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 30 | 20% | During Winter |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 32 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in tall grass or a cave | 30 | 20% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in tall grass or a cave | 32 | 10% | - |
Route 6 Road 6 | Walking in tall grass or a cave | 22 | 20% | - |
Route 6 Road 6 | Walking in tall grass or a cave | 23 | 10% | - |
Route 6 Road 6 | Walking in tall grass or a cave | 24 | 5% | - |
Route 6 Road 6 | Walking in dark grass | 26 | 20% | - |
Route 6 Road 6 | Walking in dark grass | 27 | 10% | - |
Route 6 Road 6 | Walking in dark grass | 28 | 5% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 26 | 20% | - |
Route 7 Road 7 | Walking in dark grass | 30 | 20% | - |

Normal

Shiny
Deerling
Season Pokémon


HP
60
Attack
60
Defense
50
Sp. Atk
40
Sp. Def
50
Speed
75
Total
335
Type Chart
Weaknesses
Takes 2× from






Resistances
Takes 0× from

Takes 0.5× from




| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 50 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Camouflage | ![]() | Status | - | - | 20 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| 4 | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. |
| 7 | Sand Attack | ![]() | Status | - | 100 | 15 | Sand is hurled in the target’s face, reducing its accuracy. |
| 10 | Double Kick | ![]() | Physical | 30 | 100 | 30 | The target is quickly kicked twice in succession using both feet. |
| 13 | Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| 16 | Feint Attack | ![]() | Physical | 60 | - | 20 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| 20 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| 24 | Jump Kick | ![]() | Physical | 100 | 95 | 10 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| 28 | Aromatherapy | ![]() | Status | - | - | 5 | The user releases a soothing scent that heals all status problems affecting the user’s party. |
| 32 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| 36 | Charm | ![]() | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. |
| 41 | Nature Power | ![]() | Status | - | - | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
| 46 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| 51 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| Baton Pass | ![]() | Status | - | - | 40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| Fake Tears | ![]() | Status | - | 100 | 20 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Grass Whistle | ![]() | Status | - | 55 | 15 | The user plays a pleasant melody that lulls the target into a deep sleep. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Odor Sleuth | ![]() | Status | - | - | 40 | Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| TM67 | Retaliate | ![]() | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM83 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM93 | Wild Charge | ![]() | Physical | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
Chlorophyll
Ability Slot 1
Boosts the Pokémon’s Speed in sunshine.
Doubles Speed during strong sunlight.
Sap Sipper
Ability Slot 2
Boosts Attack when hit by a Grass-type move.
Absorbs Grass moves, raising Attack one stage.
Serene Grace
Hidden Ability
Boosts the likelihood of added effects appearing.
Doubles the chance of moves' extra effects occurring.




















Physical
Status
Special
