USUM / Pokédex

Lilligant

Back to Pokédex

Lilligant in Pokémon Ultra Sun & Ultra Moon

#104 in the Ultra Sun & Ultra Moon Pokédex • Flowering Pokémon

Lilligant in the National Pokédex

Pokédex entries

Ultra Sun

The fragrance of its flower differs slightly depending on the soil where it grew up. Sniffing the aroma calms your heart and mind.

Ultra Moon

It’s well liked by other Pokémon because of its beauty. The flower on its head needs constant care, or it will soon wither and rot.

Pokémon details

Type

Grass

Category

Flowering Pokémon

Height

1.1 m (3'07")

Weight

16.3 kg (35.9 lbs)

National Pokédex

#0549

Pokédex

#104

Lilligant in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

60

112

240

Defense

75

139

273

Sp. Atk

110

202

350

Sp. Def

75

139

273

Speed

90

166

306

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Lilligant, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #104Melemele #104Ula'ula #49Poni #48
EV yield
2 SpA
Catch rate
75
Base Exp.
168

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
0% male
100% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Petilil

Petilil

#103

Sun StoneUse Sun Stone
Lilligant

Lilligant

#104

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartMega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
StartLeech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
StartGrowth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
StartSynthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
10Teeter Dance

The user performs a wobbly dance that confuses the Pokémon around it.

Normal-10020
28Quiver Dance

The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.

Bug--20
46Petal Dance

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Grass12010010
50Petal Blizzard

The user stirs up a violent petal blizzard and attacks everything around it.

Grass9010015

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM96Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
After You

The user helps the target and makes it use its move right after the user.

Normal--15
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Normal--30
Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10
Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition source
Absorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025

Petilil — level up; retain through evolution (level 1)

Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5

Petilil — level up; retain through evolution (level 28)

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

Petilil — breeding; retain through evolution

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Petilil — breeding; retain through evolution

Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005

Petilil — breeding; retain through evolution

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Petilil — breeding; retain through evolution

Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Normal-10015

Petilil — level up; retain through evolution (level 37)

Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass-5515

Petilil — breeding; retain through evolution

Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic--10

Petilil — breeding; retain through evolution

Ingrain

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Grass--20

Petilil — breeding; retain through evolution

Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass130905

Petilil — level up; retain through evolution (level 46)

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20

Petilil — level up; retain through evolution (level 19)

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Petilil — breeding; retain through evolution

Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Grass-7515

Petilil — level up; retain through evolution (level 10)

Stun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Grass-7530

Petilil — level up; retain through evolution (level 22)

Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Normal-10020

Petilil — breeding; retain through evolution

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Absorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Cut

The target is cut with a scythe or claw.

Normal509530

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass-5515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ingrain

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Grass--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass130905

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Grass-7515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Stun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Grass-7530

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ability options available to this Pokémon in this game.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed stat in harsh sunlight.

Doubles Speed during strong sunlight.

Own Tempo

Ability Slot 2

This Pokémon has its own tempo, and that prevents it from becoming confused.

Prevents confusion.

Leaf Guard(Hidden Ability)

Prevents status conditions in harsh sunlight.

Protects against major status ailments during strong sunlight.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase