Rufflet in Pokémon Sword & Shield
Galar Pokédex #281 • Eaglet Pokémon
Rufflet in the National Pokédex
Normal

Shiny
Pokédex entries
Sword
If it spies a strong Pokémon, Rufflet can’t resist challenging it to a battle. But if Rufflet loses, it starts bawling.
Shield
A combative Pokémon, it’s ready to pick a fight with anyone. It has talons that can crush hard berries.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Rufflet in Other Games
National Dex pageMin
Max
HP
70
250
344
Attack
83
153
291
Defense
50
94
218
Sp. Atk
37
71
190
Sp. Def
50
94
218
Speed
60
112
240
Total
350
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #281Isle of Armor #179 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 190 |
| Base Exp. | 70 |
| Egg groups | |
|---|---|
| Gender | 100% male 0% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Rufflet Galar #281 | Level 54 | ![]() Braviary Galar #282 |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 8 Main Area | Overworld | 39-41 | 10% | - |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 25% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Bridge Field Wild Pokémon | Random in Grass | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Area 2 | Overworld | 28-30 | 5% | Before the Darkest Day and Eternatus battle, Normal Weather |
Stony Wilderness Area 2 | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Stony Wilderness Area 2 | Overworld | 28-30 | 5% | Before the Darkest Day and Eternatus battle, Overcast |
Stony Wilderness Area 2 | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Stony Wilderness Area 2 | Overworld | 28-30 | 5% | Before the Darkest Day and Eternatus battle, Raining |
Stony Wilderness Area 2 | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Stony Wilderness Area 2 | Overworld | 28-30 | 5% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Stony Wilderness Area 2 | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Stony Wilderness Area 2 | Overworld | 28-30 | 5% | Before the Darkest Day and Eternatus battle, Snowing |
Stony Wilderness Area 2 | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Stony Wilderness Area 2 | Overworld | 28-30 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Stony Wilderness Area 2 | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Stony Wilderness Area 2 | Overworld | 28-30 | 5% | Before the Darkest Day and Eternatus battle, Intense Sun |
Stony Wilderness Area 2 | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Stony Wilderness Area 2 | Overworld | 28-30 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Area 2 | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Area 2 | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Potbottom Desert Wild Pokémon | Overworld | 19-24 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Potbottom Desert Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Potbottom Desert Wild Pokémon | Overworld | 19-24 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Potbottom Desert Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Potbottom Desert Wild Pokémon | Overworld | 19-24 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Potbottom Desert Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Potbottom Desert Wild Pokémon | Overworld | 19-24 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Potbottom Desert Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Potbottom Desert Wild Pokémon | Overworld | 19-24 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Potbottom Desert Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Potbottom Desert Wild Pokémon | Overworld | 19-24 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Potbottom Desert Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Challenge Road Max Raid Battles — pool 107 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 107, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 107 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 107, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 107 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 107, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 107 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 107, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 107 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 107, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 107 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 107, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 107 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 107, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 107 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 107, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 108 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 108 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 108 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 108 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 108 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 108 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 108 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 108 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 31 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 31 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 31 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 31 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Leer The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | ![]() | ![]() | - | 100 | 30 |
| Start | Peck The target is jabbed with a sharply pointed beak or horn. | ![]() | ![]() | 35 | 100 | 35 |
| 6 | Hone Claws The user sharpens its claws to boost its Attack stat and accuracy. | ![]() | ![]() | - | - | 15 |
| 12 | Wing Attack The target is struck with large, imposing wings spread wide to inflict damage. | ![]() | ![]() | 60 | 100 | 35 |
| 18 | Tailwind The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | ![]() | ![]() | - | - | 15 |
| 24 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | ![]() | ![]() | - | 100 | 10 |
| 30 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| 36 | Slash The target is attacked with a slash of claws or blades. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 20 |
| 42 | Whirlwind The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ![]() | ![]() | - | - | 20 |
| 48 | Crush Claw The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. | ![]() | ![]() | 75 | 95 | 10 |
| 55 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ![]() | ![]() | 75 | 95 | 15 |
| 60 | Defog A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | ![]() | ![]() | - | - | 15 |
| 66 | Thrash The user rampages and attacks for two to three turns. The user then becomes confused. | ![]() | ![]() | 120 | 100 | 10 |
| 72 | Brave Bird The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM06 | Fly The user flies up into the sky and then strikes its target on the next turn. | ![]() | ![]() | 90 | 95 | 15 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM26 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | ![]() | ![]() | - | 100 | 10 |
| TM30 | Steel Wing The target is hit with wings of steel. This may also raise the user’s Defense stat. | ![]() | ![]() | 70 | 90 | 25 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM40 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM56 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | 70 | 100 | 20 |
| TM58 | Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. | ![]() | ![]() | 60 | 100 | 10 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 15 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM79 | Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. | ![]() | ![]() | 70 | 100 | 5 |
| TM95 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ![]() | ![]() | 75 | 95 | 15 |
| TR12 | Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 30 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR36 | Heat Wave The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | ![]() | ![]() | 95 | 90 | 10 |
| TR39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| TR48 | Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ![]() | ![]() | - | - | 20 |
| TR53 | Close Combat The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ![]() | ![]() | 120 | 100 | 5 |
| TR66 | Brave Bird The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| TR69 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 |
| TR85 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | ![]() | ![]() | - | - | 30 |
| TR89 | Hurricane The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | ![]() | ![]() | 110 | 70 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Dual Wingbeat The user slams the target with its wings. The target is hit twice in a row. | ![]() | ![]() | 40 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Cut The target is cut with a scythe or claw. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 95 | 30 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Fury Attack The target is jabbed repeatedly with a horn or beak two to five times in a row. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 15 | 85 | 20 |
| Pluck The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 20 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Roost The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Strength The target is slugged with a punch thrown at maximum power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 80 | 100 | 15 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Keen Eye
Ability Slot 1
Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.
Prevents other Pokémon from lowering its accuracy stages and ignores the target’s evasion stages.
Sheer Force
Ability Slot 2
Removes additional effects to increase the power of moves when attacking.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Hustle(Hidden Ability)
Boosts the Attack stat, but lowers accuracy.
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.


















































