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Alcremie Vanilla Berry

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Alcremie Vanilla Berry in Pokémon Sword & Shield

Galar Pokédex #186 • Cream Pokémon

Alcremie Vanilla Berry in the National Pokédex

Pokédex entries

Sword

When it trusts a Trainer, it will treat them to berries it’s decorated with cream.

Shield

When Alcremie is content, the cream it secretes from its hands becomes sweeter and richer.

Pokémon details

Type

Fairy

Category

Cream Pokémon

Height

0.3 m (1'00")

Weight

0.5 kg (1.1 lbs)

National Pokédex

#0869

Pokédex

Galar #186

Alcremie Vanilla Berry in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

60

112

240

Defense

75

139

273

Sp. Atk

110

202

350

Sp. Def

121

222

375

Speed

64

119

249

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Alcremie Vanilla Berry, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #186
EV yield
2 SpD
Catch rate
100
Base Exp.
173

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
0% male
100% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Bridge Field

Max Raid Battles — pool 34 (common beam)

Max Raid Battle45-5015%

Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Lake of Outrage

Max Raid Battles — pool 34 (common beam)

Max Raid Battle45-5015%

Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 34 (common beam)

Max Raid Battle55-6020%

Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Lake of Outrage

Max Raid Battles — pool 34 (common beam)

Max Raid Battle55-6020%

Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 82 (rare beam)

Max Raid Battle55-605%

Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 82, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Bridge Field

Max Raid Battles — pool 34 (common beam)

Max Raid Battle45-5015%

Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Lake of Outrage

Max Raid Battles — pool 34 (common beam)

Max Raid Battle45-5015%

Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 34 (common beam)

Max Raid Battle55-6020%

Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Lake of Outrage

Max Raid Battles — pool 34 (common beam)

Max Raid Battle55-6020%

Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 82 (rare beam)

Max Raid Battle55-605%

Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 82, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Evo.Decorate

The user sharply raises the target’s Attack and Sp. Atk stats by decorating the target.

Fairy--15
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartSweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510
StartSweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Normal-10020
StartAromatic Mist

The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Fairy--20
StartDecorate

The user sharply raises the target’s Attack and Sp. Atk stats by decorating the target.

Fairy--15
15Draining Kiss

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Fairy5010010
20Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5
25Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
30Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--20
35Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
40Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10
45Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy--10
50Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Normal-10015

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM10Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
TM11Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM17Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM19Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM28Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
TM29Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

Fairy-10020
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM41Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
TM44Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM47Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM63Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
TM71Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10
TM72Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM87Draining Kiss

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Fairy5010010
TM89Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy--10
TM92Mystical Fire

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

Fire7510010
TR11Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TR14Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10
TR19Tri Attack

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

Normal8010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR25Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR30Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
TR49Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TR65Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TR82Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010
TR90Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Fairy909010
TR92Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Misty Explosion

The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain.

Fairy1001005

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Fairy-10030
Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.

Learn as Milcery, then retain through evolution.

Fairy-10030
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal1401005
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Learn as Milcery, then retain through evolution.

Normal1401005

Ability options available to this Pokémon in this game.

Sweet Veil

Ability Slot 1

Prevents itself and ally Pokémon from falling asleep.

Prevents friendly Pokémon from sleeping.

Aroma Veil(Hidden Ability)

Protects itself and its allies from attacks that limit their move choices.

Protects allies against moves that affect their mental state.

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