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HOME / Alcremie

Alcremie

#0869 in the National Pokédex • Cream Pokémon

#0869 in the National Pokédex • Cream Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

60

112

240

Defense

75

139

273

Sp. Atk

110

202

350

Sp. Def

121

222

375

Speed

64

119

249

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Alcremie normal sprite

Normal

Shiny Alcremie sprite

Shiny

Alcremie

Cream Pokémon

#0869

Height

0.3 m (1'00")

Weight

0.5 kg (1.1 lbs)

It's Super Effective

Damage multipliers Alcremie takes from each attacking type, sorted from worst weakness to best resistance.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Milcery

Milcery

#0868

Evolution

Alcremie

Alcremie

#0869

Family

Other forms of Alcremie in the National Pokédex, with their types and base stats.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartDecorateFairyStatus--15

The user sharply raises the target’s Attack and Sp. Atk stats by decorating the target.

StartTackleNormalPhysical4010035

A full-body charge attack.

StartSweet KissFairyStatus-7510

A move that causes confusion.

StartSweet ScentNormalStatus-10020

Reduces the foe's evasiveness.

StartAromatic MistFairyStatus--20

The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

15Draining KissFairySpecial5010010

The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.

20AromatherapyGrassStatus--5

Heals all status problems with a soothing scent.

25AttractNormalStatus-10015

Makes the opposite gender infatuated.

30Acid ArmorPoisonStatus--20

Sharply raises the user's DEFENSE.

35Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

40RecoverNormalStatus--10

Restores HP by 1/2 the max HP.

45Misty TerrainFairyStatus--10

The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions.

50EntrainmentNormalStatus-10015

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Machines

Moves this Pokémon can learn from Technical Machines.
Class
Description
0Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

0Solar BeamGrassSpecial12010010

1st turn: Prepare 2nd turn: Attack

0PsychicPsychicSpecial9010010

An attack that may lower SPCL.DEF.

0Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

0MetronomeNormalStatus--10

Randomly uses any POKéMON move.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0Tri AttackNormalSpecial8010010

Fires three kinds of beams at once.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0SnoreNormalSpecial5010015

An attack useable only while asleep.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0Giga DrainGrassSpecial7510010

Steals 1/2 of the damage inflicted.

0EndureNormalStatus--10

Always leaves at least 1HP.

0CharmFairyStatus-10020

Sharply lowers the foe's ATTACK.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0SafeguardNormalStatus--25

Prevents all status problems.

0EncoreNormalStatus-1005

Makes the foe re­ peat 2-6 times.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0Helping HandNormalStatus--20

Boosts the power of the recipient’s moves.

0ImprisonPsychicStatus--10

Prevents foes from using moves known by the user.

0Fake TearsDarkStatus-10020

Feigns crying to sharply lower the foe’s SP. DEF.

0Magical LeafGrassSpecial60-20

Attacks with a strange leaf that cannot be evaded.

0Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

0FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

0Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

0Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

0Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

0Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

0PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

0Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

0Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

0Mystical FireFireSpecial7510010

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

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