Team GO Rocket
Lv. 8
581 -
610 CP
Team GO Rocket (WB)
Lv. 13
957 -
1005 CP
Shadow Raids
Lv. 20
1414 -
1546 CP
Shadow Raids (WB)
Lv. 25
1768 -
1933 CP
Max CP
Lv. 50
3060 CP
View all Shadow Scyther 100% IV (hundo) Combat Power values by encounter type.
A hundo Shadow Scyther caught from a raid battle will have a CP of 1546 or 1933 when weather boosted in Rainy or Windy weather. A hundo Shadow Scyther caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1160. A hundo Shadow Scyther when fully powered up to Level 50 will have a maximum CP of 3060.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151160
1546
1933
3060
97.8%
1415151155
1540
1925
3046
97.8%
1514151156
1542
1928
3051
97.8%
1515141157
1542
1928
3051
95.6%
1315151150
1533
1916
3033
95.6%
1414151152
1535
1919
3038
95.6%
1415141152
1535
1919
3038
95.6%
1513151153
1538
1922
3043
95.6%
1514141153
1538
1923
3043
95.6%
1515131153
1538
1923
3043
93.3%
1215151145
1526
1908
3020
93.3%
1314151147
1529
1911
3025
93.3%
1315141147
1529
1911
3025
93.3%
1413151148
1531
1914
3030
93.3%
1414141148
1531
1914
3030
93.3%
1415131148
1531
1914
3030
93.3%
1512151150
1534
1917
3035
93.3%
1513141150
1534
1917
3035
93.3%
1514131150
1534
1917
3035
93.3%
1515121150
1534
1917
3035
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
2663
3096
145
158
50
2632
3060
144
157
49
2600
3023
143
156
48
2569
2987
142
155
47
2539
2951
141
154
46
2508
2916
141
153
45
2477
2880
140
152
44
2447
2845
139
151
43
2417
2810
138
150
42
2387
2775
137
149
41
2357
2741
136
148
40
2328
2706
135
147
39
2295
2668
134
146
38
2261
2629
133
145
37
2228
2590
132
144
36
2195
2552
131
143
35
2162
2513
130
142
34
2128
2474
129
141
33
2095
2436
128
140
32
2062
2397
127
139
31
2029
2358
126
137
30
1995
2320
125
136
29
1929
2242
123
134
28
1862
2165
121
132
27
1796
2088
119
129
26
1729
2010
117
127
25
1663
1933
114
124
24
1596
1856
112
122
23
1529
1778
110
119
22
1463
1701
107
117
21
1396
1624
105
114
20
1330
1546
102
111
19
1263
1469
100
108
18
1197
1392
97
105
17
1130
1314
94
102
16
1064
1237
91
99
15
997
1160
88
96
14
931
1082
85
93
13
864
1005
82
90
12
798
928
79
86
11
731
850
76
82
10
665
773
72
79
9
595
691
68
74
8
524
610
64
70
7
454
528
60
65
6
384
446
55
60
5
314
365
49
54
4
243
283
43
47
3
173
201
37
40
2
103
119
28
31
1
32
38
16
17
Best PvP IVs (Rank 1)
Great League
0/14/11
1499 CP · Lv 21
Ultra League
0/13/15
2500 CP · Lv 39.5
Little Cup
2/15/15
499 CP · Lv 7
Master League
15/15/15
3060 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Shadow Scyther before you spend any Stardust.







Mr. Mime











