Team GO Rocket
Lv. 8
364 -
387 CP
Team GO Rocket (WB)
Lv. 13
600 -
638 CP
Shadow Raids
Lv. 20
878 -
982 CP
Shadow Raids (WB)
Lv. 25
1098 -
1228 CP
Max CP
Lv. 50
1943 CP
View all Shadow Quilladin 100% IV (hundo) Combat Power values by encounter type.
A hundo Shadow Quilladin caught from a raid battle will have a CP of 982 or 1228 when weather boosted in Sunny / Clear weather. A hundo Shadow Quilladin caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 736. A hundo Shadow Quilladin when fully powered up to Level 50 will have a maximum CP of 1943.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #1151515736
982
1228
1943
97.8%
141515732
976
1220
1931
97.8%
151415734
979
1224
1938
97.8%
151514734
979
1224
1938
95.6%
131515727
970
1212
1919
95.6%
141415730
973
1217
1926
95.6%
141514730
973
1217
1926
95.6%
151315732
976
1221
1932
95.6%
151414732
976
1221
1932
95.6%
151513732
976
1221
1932
93.3%
121515723
964
1205
1907
93.3%
131415725
967
1209
1914
93.3%
131514725
967
1209
1914
93.3%
141315728
970
1213
1920
93.3%
141414728
970
1213
1920
93.3%
141513728
970
1213
1920
93.3%
151215730
973
1217
1926
93.3%
151314730
973
1217
1926
93.3%
151413730
973
1217
1926
93.3%
151512730
973
1217
1926
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
1627
1967
131
144
50
1608
1943
131
143
49
1589
1920
130
142
48
1570
1897
129
141
47
1551
1875
128
141
46
1532
1852
127
140
45
1513
1830
127
139
44
1495
1807
126
138
43
1477
1785
125
137
42
1458
1763
124
136
41
1440
1741
124
135
40
1422
1719
123
135
39
1402
1694
122
134
38
1381
1670
121
133
37
1361
1645
120
132
36
1341
1621
119
131
35
1320
1596
118
130
34
1300
1572
117
129
33
1280
1547
116
128
32
1260
1523
116
127
31
1239
1498
115
126
30
1219
1473
114
125
29
1178
1424
112
123
28
1138
1375
110
120
27
1097
1326
108
118
26
1056
1277
106
116
25
1016
1228
104
114
24
975
1179
102
111
23
934
1129
99
109
22
894
1080
97
107
21
853
1031
95
104
20
812
982
93
102
19
772
933
90
99
18
731
884
88
96
17
690
835
85
94
16
650
786
83
91
15
609
736
80
88
14
569
687
77
85
13
528
638
75
82
12
487
589
72
79
11
447
540
69
75
10
406
491
65
72
9
363
439
62
68
8
320
387
58
64
7
277
335
54
59
6
234
283
50
54
5
191
231
45
49
4
148
180
39
43
3
106
128
33
36
2
63
76
25
28
1
20
24
14
16
Best PvP IVs (Rank 1)
Great League
0/14/15
1499 CP · Lv 37.5
Ultra League
15/15/15
1943 CP · Lv 50
Little Cup
0/8/14
500 CP · Lv 11.5
Master League
15/15/15
1943 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Shadow Quilladin before you spend any Stardust.







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