Raids
Lv. 20
2251 -
2342 CP
Raids (WB)
Lv. 25
2813 -
2928 CP
Research
Lv. 15
1688 -
1757 CP
Max CP
Lv. 50
4634 CP
View all Necrozma Dusk Mane 100% IV (hundo) Combat Power values by encounter type.
A hundo Necrozma Dusk Mane caught from a raid battle will have a CP of 2342 or 2928 when weather boosted in Windy or Snow weather. A hundo Necrozma Dusk Mane caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1757. A hundo Necrozma Dusk Mane when fully powered up to Level 50 will have a maximum CP of 4634.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151757
2342
2928
4634
97.8%
1415151751
2334
2918
4618
97.8%
1514151753
2337
2921
4624
97.8%
1515141752
2336
2921
4623
95.6%
1315151744
2326
2908
4602
95.6%
1414151747
2329
2911
4608
95.6%
1415141746
2328
2911
4607
95.6%
1513151749
2332
2915
4614
95.6%
1514141749
2331
2915
4613
95.6%
1515131748
2331
2914
4612
93.3%
1215151738
2318
2898
4586
93.3%
1314151741
2321
2901
4592
93.3%
1315141740
2320
2901
4592
93.3%
1413151743
2324
2905
4598
93.3%
1414141743
2324
2905
4598
93.3%
1415131742
2323
2904
4597
93.3%
1512151745
2327
2909
4604
93.3%
1513141745
2327
2908
4604
93.3%
1514131745
2326
2908
4603
93.3%
1515121744
2326
2907
4602
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
4151
4689
169
181
50
4102
4634
168
180
49
4054
4579
167
179
48
4005
4524
166
178
47
3957
4470
165
177
46
3909
4416
164
176
45
3862
4362
163
175
44
3815
4309
162
174
43
3768
4256
161
173
42
3721
4203
160
172
41
3675
4151
159
170
40
3629
4099
158
169
39
3577
4040
156
168
38
3525
3982
155
167
37
3473
3923
154
166
36
3421
3865
153
164
35
3369
3806
152
163
34
3318
3748
151
162
33
3266
3689
149
161
32
3214
3631
148
159
31
3162
3572
147
158
30
3110
3514
146
157
29
3007
3396
143
154
28
2903
3279
141
151
27
2799
3162
138
149
26
2695
3045
136
146
25
2592
2928
133
143
24
2488
2811
130
140
23
2384
2693
128
137
22
2281
2576
125
134
21
2177
2459
122
131
20
2073
2342
119
128
19
1970
2225
116
125
18
1866
2108
113
121
17
1762
1991
110
118
16
1659
1874
106
114
15
1555
1757
103
111
14
1451
1639
99
107
13
1348
1522
96
103
12
1244
1405
92
99
11
1140
1288
88
95
10
1037
1171
84
90
9
927
1047
79
85
8
818
924
75
80
7
708
800
69
75
6
599
676
64
69
5
489
552
58
62
4
379
429
51
54
3
270
305
43
46
2
160
181
33
35
1
51
57
18
20
Best PvP IVs (Rank 1)
Great League
0/15/15
1500 CP · Lv 13.5
Ultra League
0/15/15
2499 CP · Lv 22.5
Little Cup
0/10/0
500 CP · Lv 5
Master League
15/15/15
4634 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Necrozma Dusk Mane before you spend any Stardust.







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