Raids
Lv. 20
1740 -
1821 CP
Raids (WB)
Lv. 25
2175 -
2276 CP
Research
Lv. 15
1305 -
1366 CP
Max CP
Lv. 50
3603 CP
View all Armored Mewtwo 100% IV (hundo) Combat Power values by encounter type.
A hundo Armored Mewtwo caught from a raid battle will have a CP of 1821 or 2276 when weather boosted in Windy weather. A hundo Armored Mewtwo caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1366. A hundo Armored Mewtwo when fully powered up to Level 50 will have a maximum CP of 3603.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
1515151366
1821
2276
3603
97.8%
1415151359
1811
2265
3584
97.8%
1514151363
1818
2272
3597
97.8%
1515141363
1817
2271
3595
95.6%
1315151352
1802
2253
3566
95.6%
1414151356
1808
2261
3578
95.6%
1415141356
1807
2260
3577
95.6%
1513151361
1814
2268
3590
95.6%
1514141360
1814
2267
3589
95.6%
1515131360
1813
2266
3587
93.3%
1215151345
1793
2241
3548
93.3%
1314151349
1799
2249
3560
93.3%
1315141349
1798
2248
3558
93.3%
1413151354
1805
2257
3572
93.3%
1414141353
1804
2256
3570
93.3%
1415131353
1803
2255
3569
93.3%
1512151359
1811
2264
3584
93.3%
1513141358
1810
2263
3583
93.3%
1514131357
1810
2262
3581
93.3%
1515121357
1809
2261
3579
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
3171
3646
180
193
50
3134
3603
179
192
49
3097
3560
178
191
48
3060
3517
177
190
47
3023
3475
176
188
46
2987
3433
175
187
45
2950
3391
174
186
44
2914
3350
173
185
43
2878
3309
172
184
42
2843
3268
171
183
41
2807
3227
170
182
40
2772
3187
169
180
39
2732
3141
167
179
38
2693
3096
166
178
37
2653
3050
165
177
36
2614
3005
164
175
35
2574
2959
162
174
34
2535
2914
161
173
33
2495
2868
160
171
32
2455
2823
159
170
31
2416
2777
157
168
30
2376
2732
156
167
29
2297
2640
153
164
28
2218
2549
151
161
27
2138
2458
148
158
26
2059
2367
145
155
25
1980
2276
142
152
24
1901
2185
140
149
23
1821
2094
137
146
22
1742
2003
134
143
21
1663
1912
131
140
20
1584
1821
127
136
19
1505
1730
124
133
18
1425
1639
121
129
17
1346
1548
117
126
16
1267
1457
114
122
15
1188
1366
110
118
14
1109
1275
106
114
13
1029
1183
103
110
12
950
1092
99
105
11
871
1001
94
101
10
792
910
90
96
9
708
814
85
91
8
625
718
80
85
7
541
622
74
79
6
457
526
68
73
5
373
429
62
66
4
290
333
54
58
3
206
237
46
49
2
122
141
35
38
1
39
45
20
21
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Armored Mewtwo before you spend any Stardust.







Dragonite









