Raids
Lv. 20
1267 -
1336 CP
Raids (WB)
Lv. 25
1584 -
1670 CP
Eggs
Lv. 20
1267 -
1336 CP
Research
Lv. 15
950 -
1002 CP
Max CP
Lv. 50
2644 CP
View all Jellicent 100% IV (hundo) Combat Power values by encounter type.
A hundo Jellicent caught from a raid battle will have a CP of 1336 or 1670 when weather boosted in Rainy or Fog weather. A hundo Jellicent caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1002. A hundo Jellicent when fully powered up to Level 50 will have a maximum CP of 2644.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151002
1336
1670
2644
97.8%
141515996
1328
1661
2629
97.8%
151415999
1333
1666
2637
97.8%
1515141000
1333
1667
2638
95.6%
131515990
1321
1651
2613
95.6%
141415994
1325
1656
2622
95.6%
141514994
1326
1657
2623
95.6%
151315997
1329
1662
2630
95.6%
151414997
1330
1662
2631
95.6%
151513998
1330
1663
2633
93.3%
121515985
1313
1641
2598
93.3%
131415988
1317
1647
2607
93.3%
131514988
1318
1648
2608
93.3%
141315991
1321
1652
2615
93.3%
141414992
1322
1653
2616
93.3%
141513992
1323
1654
2618
93.3%
151215994
1326
1657
2623
93.3%
151314995
1326
1658
2625
93.3%
151413995
1327
1659
2626
93.3%
151512996
1328
1660
2627
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
2273
2675
190
202
50
2246
2644
189
201
49
2220
2612
187
200
48
2193
2581
186
199
47
2167
2550
185
198
46
2141
2519
184
196
45
2115
2489
183
195
44
2089
2458
182
194
43
2063
2428
181
193
42
2037
2398
180
192
41
2012
2368
178
190
40
1987
2338
177
189
39
1959
2305
176
188
38
1930
2272
175
186
37
1902
2238
173
185
36
1873
2205
172
184
35
1845
2171
171
182
34
1817
2138
170
181
33
1788
2105
168
179
32
1760
2071
167
178
31
1731
2038
165
177
30
1703
2004
164
175
29
1646
1938
161
172
28
1589
1871
159
169
27
1533
1804
156
166
26
1476
1737
153
163
25
1419
1670
150
160
24
1362
1603
147
157
23
1306
1537
144
153
22
1249
1470
140
150
21
1192
1403
137
146
20
1135
1336
134
143
19
1078
1269
131
139
18
1022
1202
127
136
17
965
1136
123
132
16
908
1069
120
128
15
851
1002
116
124
14
795
935
112
119
13
738
868
108
115
12
681
802
104
111
11
624
735
99
106
10
568
668
95
101
9
508
597
89
95
8
448
527
84
90
7
388
456
78
83
6
328
386
72
77
5
268
315
65
69
4
208
244
57
61
3
148
174
48
51
2
88
103
37
39
1
28
33
21
22
Best PvP IVs (Rank 1)
Great League
1/14/14
1498 CP · Lv 24.5
Ultra League
6/14/15
2500 CP · Lv 50
Little Cup
0/5/15
500 CP · Lv 8.5
Master League
15/15/15
2644 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Jellicent before you spend any Stardust.







Frillish










