Raids
Lv. 20
952 -
1012 CP
Raids (WB)
Lv. 25
1191 -
1265 CP
Eggs
Lv. 20
952 -
1012 CP
Research
Lv. 15
714 -
759 CP
Max CP
Lv. 50
2002 CP
View all Illumise 100% IV (hundo) Combat Power values by encounter type.
A hundo Illumise caught from a raid battle will have a CP of 1012 or 1265 when weather boosted in Rainy weather. A hundo Illumise caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 759. A hundo Illumise when fully powered up to Level 50 will have a maximum CP of 2002.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #1151515759
1012
1265
2002
97.8%
141515754
1005
1257
1989
97.8%
151415757
1009
1261
1996
97.8%
151514757
1009
1261
1996
95.6%
131515749
999
1249
1977
95.6%
141415752
1002
1253
1984
95.6%
141514752
1002
1253
1984
95.6%
151315754
1006
1258
1991
95.6%
151414754
1006
1258
1991
95.6%
151513754
1006
1258
1991
93.3%
121515744
992
1241
1964
93.3%
131415747
996
1245
1971
93.3%
131514747
996
1245
1971
93.3%
141315750
1000
1250
1978
93.3%
141414750
1000
1250
1978
93.3%
141513750
1000
1250
1978
93.3%
151215752
1003
1254
1985
93.3%
151314752
1003
1254
1985
93.3%
151413752
1003
1254
1985
93.3%
151512752
1003
1254
1985
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
1680
2026
137
150
50
1660
2002
136
149
49
1641
1978
136
148
48
1621
1955
135
147
47
1602
1931
134
146
46
1582
1908
133
146
45
1563
1885
132
145
44
1544
1862
132
144
43
1525
1839
131
143
42
1506
1816
130
142
41
1487
1793
129
141
40
1469
1771
128
140
39
1448
1745
127
139
38
1427
1720
126
138
37
1406
1695
126
137
36
1385
1670
125
136
35
1364
1644
124
135
34
1343
1619
123
134
33
1322
1594
122
133
32
1301
1568
121
132
31
1280
1543
120
131
30
1259
1518
119
130
29
1217
1467
117
128
28
1175
1417
115
125
27
1133
1366
113
123
26
1091
1315
111
121
25
1049
1265
108
118
24
1007
1214
106
116
23
965
1163
104
114
22
923
1113
102
111
21
881
1062
99
108
20
839
1012
97
106
19
797
961
94
103
18
755
910
92
100
17
713
860
89
98
16
671
809
87
95
15
629
759
84
92
14
587
708
81
88
13
545
658
78
85
12
503
607
75
82
11
461
556
72
78
10
419
506
68
75
9
375
452
65
71
8
331
399
61
66
7
286
345
56
62
6
242
292
52
57
5
198
238
47
51
4
153
185
41
45
3
109
131
35
38
2
65
78
27
29
1
20
25
15
16
Best PvP IVs (Rank 1)
Great League
0/15/15
1500 CP · Lv 35.5
Ultra League
15/15/15
2002 CP · Lv 50
Little Cup
0/13/14
499 CP · Lv 11
Master League
15/15/15
2002 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Illumise before you spend any Stardust.







Volbeat









