Rocket Grunts
Lv. 8Rocket Grunts (WB)
Lv. 13Shadow Raids
Lv. 20Shadow Raids (WB)
Lv. 25Max CP
Lv. 50The IV floor for Rocket Grunts is 1/1/1, or 4/4/4 when weather boosted. Shadow Raids use a 6/6/6 IV floor. The hundo CP is always 15/15/15.
View all Shadow Houndoom 100% IV (hundo) Combat Power values by encounter type.
A hundo Shadow Houndoom caught from a Team GO Rocket Grunt, Leader, or Giovanni encounter will be Level 8 and have a CP of 594, or Level 13 and have a CP of 978 when weather boosted. A hundo Shadow Houndoom caught from a Shadow Raid will be Level 20 and have a CP of 1505, or Level 25 and have a CP of 1882 when weather boosted. A hundo Shadow Houndoom when fully powered up to Level 50 will have a maximum CP of 2979.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 1000 (6/6/6 to 15/15/15)
Page 1 of 50
IVs (A/D/S)
100.0%
ML #11515151505
1882
2979
97.8%
1415151499
1874
2966
97.8%
1514151501
1876
2969
97.8%
1515141501
1877
2971
95.6%
1315151493
1866
2954
95.6%
1414151494
1868
2957
95.6%
1415141495
1869
2959
95.6%
1513151496
1870
2960
95.6%
1514141497
1871
2962
95.6%
1515131498
1872
2963
93.3%
1215151486
1858
2941
93.3%
1314151488
1860
2944
93.3%
1315141489
1861
2946
93.3%
1413151489
1862
2947
93.3%
1414141490
1863
2949
93.3%
1415131491
1864
2951
93.3%
1512151491
1864
2950
93.3%
1513141492
1865
2952
93.3%
1514131493
1866
2954
93.3%
1515121494
1867
2956
Spreads 1–20 of 1000 (6/6/6 to 15/15/15)
Page 1 of 50
Lookup
Search all IV spreads across every legal power-up level.
By level
51
2583
3014
152
165
50
2553
2979
152
164
49
2523
2943
151
163
48
2493
2908
150
162
47
2463
2873
149
161
46
2433
2839
148
160
45
2403
2804
147
159
44
2374
2770
146
158
43
2345
2736
145
157
42
2316
2702
144
156
41
2287
2668
143
155
40
2258
2635
143
154
39
2226
2597
142
153
38
2194
2559
140
152
37
2161
2522
139
151
36
2129
2484
138
150
35
2097
2447
137
149
34
2065
2409
136
148
33
2032
2371
135
146
32
2000
2334
134
145
31
1968
2296
133
144
30
1936
2258
132
143
29
1871
2183
130
141
28
1807
2108
127
138
27
1742
2032
125
136
26
1677
1957
123
133
25
1613
1882
120
130
24
1548
1807
118
128
23
1484
1731
115
125
22
1419
1656
113
122
21
1355
1581
110
119
20
1290
1505
108
117
19
1226
1430
105
114
18
1161
1355
102
111
17
1097
1279
99
107
16
1032
1204
96
104
15
968
1129
93
101
14
903
1054
90
97
13
839
978
87
94
12
774
903
83
90
11
710
828
80
86
10
645
753
76
82
9
577
673
72
78
8
509
594
67
73
7
441
514
63
68
6
372
434
58
62
5
304
355
52
56
4
236
275
46
50
3
168
196
39
42
2
100
116
30
32
1
31
37
17
18
Best PvP IVs (Rank 1)
Great League
0/13/13
1499 CP · Lv 21.5
Ultra League
0/15/14
2494 CP · Lv 41
Little Cup
0/10/7
500 CP · Lv 7.5
Master League
15/15/15
2979 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
Team GO Rocket and Shadow Raid catches set the encounter level and the lowest IVs you can get:
- Team GO Rocket encounters from Grunts, Leaders, and Giovanni are Level 8, or Level 13 when weather boosted.
- Shadow Raid catches are Level 20, or Level 25 when weather boosted.
- Shadow Raid catches use a 6/6/6 IV floor.
- The all-IV view shows theoretical CP for every IV spread, from 0/0/0 to 15/15/15.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Shadow Houndoom before you spend any Stardust.










Houndour





