Team GO Rocket
Lv. 8
565 -
594 CP
Team GO Rocket (WB)
Lv. 13
931 -
978 CP
Shadow Raids
Lv. 20
1374 -
1505 CP
Shadow Raids (WB)
Lv. 25
1718 -
1882 CP
Max CP
Lv. 50
2979 CP
View all Shadow Houndoom 100% IV (hundo) Combat Power values by encounter type.
A hundo Shadow Houndoom caught from a raid battle will have a CP of 1505 or 1882 when weather boosted in Fog or Sunny / Clear weather. A hundo Shadow Houndoom caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1129. A hundo Shadow Houndoom when fully powered up to Level 50 will have a maximum CP of 2979.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151129
1505
1882
2979
97.8%
1415151124
1499
1874
2966
97.8%
1514151125
1501
1876
2969
97.8%
1515141126
1501
1877
2971
95.6%
1315151119
1493
1866
2954
95.6%
1414151121
1494
1868
2957
95.6%
1415141121
1495
1869
2959
95.6%
1513151122
1496
1870
2960
95.6%
1514141123
1497
1871
2962
95.6%
1515131123
1498
1872
2963
93.3%
1215151115
1486
1858
2941
93.3%
1314151116
1488
1860
2944
93.3%
1315141117
1489
1861
2946
93.3%
1413151117
1489
1862
2947
93.3%
1414141118
1490
1863
2949
93.3%
1415131118
1491
1864
2951
93.3%
1512151118
1491
1864
2950
93.3%
1513141119
1492
1865
2952
93.3%
1514131120
1493
1866
2954
93.3%
1515121120
1494
1867
2956
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
2583
3014
152
165
50
2553
2979
152
164
49
2523
2943
151
163
48
2493
2908
150
162
47
2463
2873
149
161
46
2433
2839
148
160
45
2403
2804
147
159
44
2374
2770
146
158
43
2345
2736
145
157
42
2316
2702
144
156
41
2287
2668
143
155
40
2258
2635
143
154
39
2226
2597
142
153
38
2194
2559
140
152
37
2161
2522
139
151
36
2129
2484
138
150
35
2097
2447
137
149
34
2065
2409
136
148
33
2032
2371
135
146
32
2000
2334
134
145
31
1968
2296
133
144
30
1936
2258
132
143
29
1871
2183
130
141
28
1807
2108
127
138
27
1742
2032
125
136
26
1677
1957
123
133
25
1613
1882
120
130
24
1548
1807
118
128
23
1484
1731
115
125
22
1419
1656
113
122
21
1355
1581
110
119
20
1290
1505
108
117
19
1226
1430
105
114
18
1161
1355
102
111
17
1097
1279
99
107
16
1032
1204
96
104
15
968
1129
93
101
14
903
1054
90
97
13
839
978
87
94
12
774
903
83
90
11
710
828
80
86
10
645
753
76
82
9
577
673
72
78
8
509
594
67
73
7
441
514
63
68
6
372
434
58
62
5
304
355
52
56
4
236
275
46
50
3
168
196
39
42
2
100
116
30
32
1
31
37
17
18
Best PvP IVs (Rank 1)
Great League
0/13/13
1499 CP · Lv 21.5
Ultra League
0/15/14
2494 CP · Lv 41
Little Cup
0/10/7
500 CP · Lv 7.5
Master League
15/15/15
2979 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Shadow Houndoom before you spend any Stardust.







Houndour











