Hariyama Best Moveset Rankings
Best Moves
Raid boss

Neutral target
No boss selected. Rankings run against a typeless stand-in, so every move hits for neutral damage.
Defense
180
HP
15,000
Type
None
Weather
Hariyama level
#
Fast Move
Charged Move
1
13.60
175.9
1103.2s
11.41
2
13.16
170.2
1140.1s
11.08
3
12.40
160.4
1209.8s
10.43
4
12.23
158.2
1226.4s
10.31
5
12.06
156.1
1243.3s
10.11
6
11.66
150.9
1286.4s
9.81
7
11.55
149.4
1298.6s
9.72
8
11.52
149.0
1302.0s
9.70
9
11.49
148.6
1305.6s
9.68
10
11.44
148.0
1311.0s
9.64
Show:
1–10 of 15
Hariyama Best PvP Movesets
GO Battle League

Great League
#486 of 1152 · F Tier

Ultra League
#334 of 849 · F Tier

Master League
#250 of 409 · D Tier

Great League (Mega Edition)
#541 of 1208 · F Tier

Ultra League (Mega Edition)
#389 of 910 · F Tier

Master League (Mega Edition)
#262 of 470 · F Tier
Rankings come from an all-vs-all battle simulation across each league's meta. The first chip is the fast move; the rest are the recommended charged moves.
Hariyama PvP Move Effects
Trainer Battles
Fighting type
100% chance to reduce the User's Attack by 20% and reduce the User's Defense by 20%
Hariyama Fast Moves
Fast Attacks
Trainer Battles
Power
7
Energy
7
Duration
2 turns
Archetype
Counter
Trainer Battles
Power
8
Energy
6
Duration
2 turns
Archetype
Force Palm
Trainer Battles
Power
13
Energy
10
Duration
3 turns
Archetype
Compare fast moves
10
11
1.0s
10
13
9
1.0s
13
10
16
1.0s
10
Fast Attack Type Coverage
| Move | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bullet Punch | 100% | 62.5% | 62.5% | 62.5% | 100% | 160% | 100% | 100% | 100% | 100% | 100% | 100% | 160% | 100% | 100% | 100% | 62.5% | 160% |
Counter | 160% | 100% | 100% | 100% | 100% | 160% | 100% | 62.5% | 100% | 62.5% | 62.5% | 62.5% | 160% | 39.1% | 100% | 160% | 160% | 62.5% |
Force Palm | 160% | 100% | 100% | 100% | 100% | 160% | 100% | 62.5% | 100% | 62.5% | 62.5% | 62.5% | 160% | 39.1% | 100% | 160% | 160% | 62.5% |
Hariyama Charged Moves
Charged Attacks
Gyms & Raids
Power
105
Energy
-100
Duration
2.5s
Damage window
1.2s – 2.5s
DPE
1.05
Weather boost
Overcast (Cloudy)
Trainer Battles
Power
100
Energy
-45
DPE
2.22
Archetype
Effect
100% chance to reduce the User's Defense by 33%
Gyms & Raids
Power
85
Energy
-50
Duration
2.5s
Damage window
1.0s – 2.5s
DPE
1.7
Weather boost
Overcast (Cloudy)
Trainer Battles
Power
90
Energy
-45
DPE
2
Archetype
Trainer Battles
Power
70
Energy
-50
DPE
1.4
Archetype
Gyms & Raids
Power
85
Energy
-50
Duration
3.0s
Damage window
2.1s – 2.8s
DPE
1.7
Weather boost
Overcast (Cloudy)
Trainer Battles
Power
85
Energy
-40
DPE
2.13
Archetype
Effect
100% chance to reduce the User's Attack by 20% and reduce the User's Defense by 20%
Gyms & Raids
Power
50
Energy
-33
Duration
2.0s
Damage window
2.3s – 3.1s
DPE
1.52
Weather boost
Overcast (Cloudy)
Trainer Battles
Power
70
Energy
-40
DPE
1.75
Archetype
Effect
30% chance to reduce the Opponent's Defense by 20%
Compare charged moves
105
-100
2.5s
42
85
-50
2.5s
34
70
-50
2.0s
35
85
-50
3.0s
28.33
50
-33
2.0s
25
Charged Attack Type Coverage
| Move | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close Combat | 160% | 100% | 100% | 100% | 100% | 160% | 100% | 62.5% | 100% | 62.5% | 62.5% | 62.5% | 160% | 39.1% | 100% | 160% | 160% | 62.5% |
Dynamic Punch | 160% | 100% | 100% | 100% | 100% | 160% | 100% | 62.5% | 100% | 62.5% | 62.5% | 62.5% | 160% | 39.1% | 100% | 160% | 160% | 62.5% |
Heavy Slam | 100% | 62.5% | 62.5% | 62.5% | 100% | 160% | 100% | 100% | 100% | 100% | 100% | 100% | 160% | 100% | 100% | 100% | 62.5% | 160% |
Superpower | 160% | 100% | 100% | 100% | 100% | 160% | 100% | 62.5% | 100% | 62.5% | 62.5% | 62.5% | 160% | 39.1% | 100% | 160% | 160% | 62.5% |
Upper Hand | 160% | 100% | 100% | 100% | 100% | 160% | 100% | 62.5% | 100% | 62.5% | 62.5% | 62.5% | 160% | 39.1% | 100% | 160% | 160% | 62.5% |
Second charged move cost
Unlocking a second charged move lets Hariyama carry two charged attacks at once, in raids and in Trainer Battles.
50,000
50Frequently Asked Questions
What is Hariyama's best moveset in Pokémon GO?
Force Palm and Dynamic Punch make up Hariyama's best raid moveset, dealing 13.6 DPS against a neutral target at Level 40. See the best counters to Hariyama for how it holds up as a raid boss.
What is Hariyama's best PvP moveset?
In Master League, the recommended moveset is Force Palm with Upper Hand and Heavy Slam. Hariyama's full PvP rankings cover every league.
How many moves can Hariyama learn in Pokémon GO?
Hariyama can learn 3 fast moves and 5 charged moves.
How much does Hariyama's second charged move cost?
Unlocking a second charged move for Hariyama costs 50,000 Stardust and 50 Candy.







































