Team GO Rocket
Lv. 8
717 -
750 CP
Team GO Rocket (WB)
Lv. 13
1182 -
1237 CP
Shadow Raids
Lv. 20
1751 -
1903 CP
Shadow Raids (WB)
Lv. 25
2189 -
2379 CP
Max CP
Lv. 50
3766 CP
View all Shadow Archeops 100% IV (hundo) Combat Power values by encounter type.
A hundo Shadow Archeops caught from a raid battle will have a CP of 1903 or 2379 when weather boosted in Partly Cloudy or Windy weather. A hundo Shadow Archeops caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1427. A hundo Shadow Archeops when fully powered up to Level 50 will have a maximum CP of 3766.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151427
1903
2379
3766
97.8%
1415151423
1897
2371
3753
97.8%
1514151423
1897
2371
3753
97.8%
1515141424
1898
2373
3756
95.6%
1315151418
1891
2364
3741
95.6%
1414151418
1891
2364
3741
95.6%
1415141419
1892
2365
3744
95.6%
1513151418
1891
2364
3741
95.6%
1514141419
1892
2365
3744
95.6%
1515131420
1893
2367
3746
93.3%
1215151413
1884
2356
3729
93.3%
1314151413
1884
2356
3729
93.3%
1315141414
1886
2358
3732
93.3%
1413151413
1884
2356
3729
93.3%
1414141414
1886
2358
3732
93.3%
1415131415
1887
2359
3734
93.3%
1512151413
1884
2356
3729
93.3%
1513141414
1886
2358
3732
93.3%
1514131415
1887
2359
3734
93.3%
1515121416
1888
2361
3737
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
3309
3811
152
165
50
3270
3766
152
164
49
3231
3721
151
163
48
3193
3677
150
162
47
3154
3632
149
161
46
3116
3588
148
160
45
3078
3545
147
159
44
3041
3502
146
158
43
3003
3458
145
157
42
2966
3416
144
156
41
2929
3373
143
155
40
2892
3331
143
154
39
2851
3283
142
153
38
2810
3236
140
152
37
2768
3188
139
151
36
2727
3140
138
150
35
2686
3093
137
149
34
2644
3045
136
148
33
2603
2998
135
146
32
2562
2950
134
145
31
2520
2903
133
144
30
2479
2855
132
143
29
2397
2760
130
141
28
2314
2665
127
138
27
2231
2569
125
136
26
2148
2474
123
133
25
2066
2379
120
130
24
1983
2284
118
128
23
1900
2189
115
125
22
1818
2093
113
122
21
1735
1998
110
119
20
1652
1903
108
117
19
1570
1808
105
114
18
1487
1713
102
111
17
1405
1618
99
107
16
1322
1522
96
104
15
1239
1427
93
101
14
1157
1332
90
97
13
1074
1237
87
94
12
992
1142
83
90
11
909
1047
80
86
10
826
952
76
82
9
739
851
72
78
8
652
750
67
73
7
564
650
63
68
6
477
549
58
62
5
390
449
52
56
4
302
348
46
50
3
215
248
39
42
2
128
147
30
32
1
40
47
17
18
Best PvP IVs (Rank 1)
Great League
1/15/15
1498 CP · Lv 16.5
Ultra League
1/15/15
2498 CP · Lv 27.5
Little Cup
0/9/6
500 CP · Lv 6
Master League
15/15/15
3766 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Shadow Archeops before you spend any Stardust.







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