| TM001 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | Normal |  | 90 | 85 | 20 |
| TM004 | Agility The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | Psychic |  | - | - | 30 |
| TM006 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | Normal |  | - | 100 | 10 |
| TM007 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM008 | Fire Fang The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | Fire |  | 65 | 95 | 15 |
| TM009 | Thunder Fang The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | Electric |  | 65 | 95 | 15 |
| TM010 | Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | Ice |  | 65 | 95 | 15 |
| TM020 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass |  | 50 | 100 | 20 |
| TM025 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM030 | Snarl The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | Dark |  | 55 | 95 | 15 |
| TM031 | Metal Claw The target is raked with steel claws. This may also boost the user's Attack stat. | Steel |  | 50 | 95 | 35 |
| TM032 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Normal |  | 60 | - | 20 |
| TM047 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Normal |  | - | - | 10 |
| TM055 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. | Ground |  | 80 | 100 | 10 |
| TM057 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | Normal |  | 40 | 100 | 40 |
| TM058 | Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | Fighting |  | 75 | 100 | 15 |
| TM063 | Psychic Fangs The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. | Psychic |  | 85 | 100 | 10 |
| TM065 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | Flying |  | 75 | 95 | 15 |
| TM066 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | Normal |  | 85 | 100 | 15 |
| TM070 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Normal |  | - | - | 10 |
| TM079 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | Fairy |  | 80 | 100 | 10 |
| TM083 | Poison Jab The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | Poison |  | 80 | 100 | 20 |
| TM085 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic |  | - | - | 5 |
| TM088 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | Normal |  | - | - | 20 |
| TM092 | Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. | Psychic |  | - | - | 10 |
| TM093 | Flash Cannon The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | Steel |  | 80 | 100 | 10 |
| TM099 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | Steel |  | 80 | 100 | 15 |
| TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM104 | Iron Defense The user hardens its body's surface like iron, sharply boosting its Defense stat. | Steel |  | - | - | 15 |
| TM108 | Crunch The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | Dark |  | 80 | 100 | 15 |
| TM117 | Hyper Voice The user attacks by letting loose a horribly loud, resounding cry. | Normal |  | 90 | 100 | 10 |
| TM127 | Play Rough The user attacks by playing rough with the target. This may also lower the target's Attack stat. | Fairy |  | 90 | 90 | 10 |
| TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | Normal |  | - | - | 20 |
| TM134 | Reversal An all-out attack that becomes more powerful the less HP the user has. | Fighting |  | - | 100 | 15 |
| TM139 | Misty Terrain This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | Fairy |  | - | - | 10 |
| TM147 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | Electric |  | 90 | 100 | 15 |
| TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM158 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | Fighting |  | 120 | 70 | 5 |
| TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM167 | Close Combat The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | Fighting |  | 120 | 100 | 5 |
| TM170 | Steel Beam The user fires a beam of steel that it collected from its entire body. This also damages the user. | Steel |  | 140 | 95 | 5 |
| TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal |  | 80 | 100 | 10 |
| TM190 | Solar Blade The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. | Grass |  | 125 | 100 | 10 |