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National Dex / Squawkabilly

Squawkabilly

Back to Pokédex

#0931 in the National Pokédex • Parrot Pokémon

Squawkabilly sprite

Normal

Shiny Squawkabilly sprite

Shiny

Pokémon HOME art

Details

Category

Parrot Pokémon

Height

0.6 m (2'00")

Weight

2.4 kg (5.3 lbs)

National Pokédex

#0931
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

82

274

368

Attack

96

177

320

Defense

51

96

221

Sp. Atk

45

85

207

Sp. Def

51

96

221

Speed

92

170

311

Total

417

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Squawkabilly, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
Squawkabilly

Squawkabilly

#0931

No evolutions

Squawkabilly sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Squawkabilly in Pokémon GO
Shiny Squawkabilly in Pokémon GO
Squawkabilly Blue Plumage in Pokémon GO
Shiny Squawkabilly Blue Plumage in Pokémon GO
Squawkabilly White Plumage in Pokémon GO
Shiny Squawkabilly White Plumage in Pokémon GO
Squawkabilly Yellow Plumage in Pokémon GO
Shiny Squawkabilly Yellow Plumage in Pokémon GO

Main Series

Legends: Z-A

2025

Squawkabilly in Pokémon Legends: Z-A
Shiny Squawkabilly in Pokémon Legends: Z-A
Squawkabilly Blue Plumage in Pokémon Legends: Z-A
Shiny Squawkabilly Blue Plumage in Pokémon Legends: Z-A
Squawkabilly White Plumage in Pokémon Legends: Z-A
Shiny Squawkabilly White Plumage in Pokémon Legends: Z-A
Squawkabilly Yellow Plumage in Pokémon Legends: Z-A
Shiny Squawkabilly Yellow Plumage in Pokémon Legends: Z-A

Scarlet & Violet

2022

Squawkabilly in Pokémon Scarlet & Violet
Shiny Squawkabilly in Pokémon Scarlet & Violet
Squawkabilly Blue Plumage in Pokémon Scarlet & Violet
Shiny Squawkabilly Blue Plumage in Pokémon Scarlet & Violet
Squawkabilly White Plumage in Pokémon Scarlet & Violet
Shiny Squawkabilly White Plumage in Pokémon Scarlet & Violet
Squawkabilly Yellow Plumage in Pokémon Scarlet & Violet
Shiny Squawkabilly Yellow Plumage in Pokémon Scarlet & Violet
Pick a game to see what Squawkabilly learns there.
Squawkabilly in Legends: Z-A

Moves Squawkabilly learns by leveling up in Legends: Z-A.
Class
StartGrowl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Normal---
StartPeck

The user attacks by jabbing targets with a sharply pointed beak or horn.

Flying35--
6Quick Attack

The user attacks by lunging toward targets with blinding speed.

Normal30--
10Torment

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

Dark---
13Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
20Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
24Feather Dance

The user buries targets in a mass of down, which lowers targets' Attack stats for a while.

Flying---
27Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Normal---
30Fly

The user attacks by disappearing high into the sky for a short time, then swooping back down.

Flying90--
34Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
38Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---
40Lunge

The user attacks by lunging toward targets with full force. This also lowers targets' Attack stats for a short time.

Bug80--
42Brave Bird

The user attacks by tucking its wings and charging at targets from a low altitude. The user will also take some damage.

Flying120--
46Air Slash

The user attacks with a blade of air that slices even the sky. This may also make targets flinch.

Flying75--
52Parting Shot

The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time.

Dark---
Moves Squawkabilly can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM011Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM022Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM043Fly

The user attacks by disappearing high into the sky for a short time, then swooping back down.

Flying90--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM068Heat Wave

The user attacks by exhaling hot breath. This may also leave targets with a burn.

Fire95--
TM071Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Normal90--
TM079Hurricane

The user attacks by wrapping targets in a fierce wind. This may also leave targets confused.

Flying110--
TM082U-turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Bug70--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM121Torment

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

Dark---
TM125Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Normal---
TM128Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--
TM134Dual Wingbeat

The user attacks by slamming targets with its wings to deal two strikes, one after the other.

Flying45--
TM139Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---
TM146Skull Bash

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

Normal150--
TM153Sky Attack

The user attacks with a powered-up dive. This move has a heightened chance of landing a critical hit and may also make targets flinch, but it takes some time to carry out.

Flying140--

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