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National Dex / Solrock

Solrock

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Solrock

#0338 in the National Pokédex • Meteorite Pokémon

Solrock sprite

Normal

Shiny Solrock sprite

Shiny

Pokémon HOME art

Details

Category

Meteorite Pokémon

Abilities

Height

1.2 m (3'11")

Weight

154 kg (339.5 lbs)

National Pokédex

#0338

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

95

175

317

Defense

85

157

295

Sp. Atk

55

103

229

Sp. Def

65

121

251

Speed

70

130

262

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Solrock, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Solrock

Solrock

#0338

No evolutions

Solrock sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Solrock in Pokémon GO
Shiny Solrock in Pokémon GO

Main Series

Brilliant Diamond & Shining Pearl

2021

Solrock in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Solrock in Pokémon Sword & Shield
Shiny Solrock in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Solrock in Pokémon Ultra Sun & Ultra Moon
Shiny Solrock in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Solrock in Pokémon Sun & Moon
Shiny Solrock in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Solrock in Pokémon Omega Ruby & Alpha Sapphire
Shiny Solrock in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Solrock in Pokémon X & Y
Shiny Solrock in Pokémon X & Y

Black 2 & White 2

2012

Solrock in Pokémon Black 2 & White 2
Shiny Solrock in Pokémon Black 2 & White 2

Black & White

2010

Solrock in Pokémon Black & White
Shiny Solrock in Pokémon Black & White

HeartGold & SoulSilver

2009

Solrock in Pokémon HeartGold & SoulSilver
Shiny Solrock in Pokémon HeartGold & SoulSilver

Platinum

2008

Solrock in Pokémon Platinum
Shiny Solrock in Pokémon Platinum

Diamond & Pearl

2006

Solrock in Pokémon Diamond & Pearl
Shiny Solrock in Pokémon Diamond & Pearl

Emerald

2004

Solrock in Pokémon Emerald
Shiny Solrock in Pokémon Emerald

FireRed & LeafGreen

2004

Solrock in Pokémon FireRed & LeafGreen
Shiny Solrock in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Solrock in Pokémon Ruby & Sapphire
Shiny Solrock in Pokémon Ruby & Sapphire

Pick a game to see what Solrock learns there.
Solrock in Brilliant Diamond and Shining Pearl

Moves Solrock learns by leveling up in Brilliant Diamond and Shining Pearl.
Class
StartTackle

Normal4010035
StartRock Throw

Rock509015
StartConfusion

Psychic5010025
StartHarden

Normal--30
StartMorning Sun

Normal--5
StartFlare Blitz

Fire12010015
5Hypnosis

Psychic-6020
10Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock--20
15Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
20Zen Headbutt

Psychic809015
25Cosmic Power

Psychic--20
30Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
35Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
40Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
45Wonder Room

Psychic--10
50Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
Moves Solrock can learn from Technical Machines in Brilliant Diamond and Shining Pearl.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM48Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM50Overheat

The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.

Fire130905
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM61Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM67Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock--20
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Steel-1005
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5

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