| TM04 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic |  | - | - | 20 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Fire |  | - | - | 5 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM16 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Psychic |  | - | - | 30 |
| TM17 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Water |  | - | - | 5 |
| TM20 | Safeguard The user creates a protective field that prevents status conditions for five turns. | Normal |  | - | - | 25 |
| TM22 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | Grass |  | 120 | 100 | 10 |
| TM26 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | Ground |  | 100 | 100 | 10 |
| TM29 | Psychic The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | Psychic |  | 90 | 100 | 10 |
| TM30 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | Ghost |  | 80 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Normal |  | - | - | 15 |
| TM33 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Psychic |  | - | - | 20 |
| TM35 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | Fire |  | 90 | 100 | 15 |
| TM37 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Rock |  | - | - | 10 |
| TM38 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | Fire |  | 110 | 85 | 5 |
| TM39 | Rock Tomb Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | Rock |  | 60 | 95 | 15 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | Psychic |  | - | - | 10 |
| TM48 | Skill Swap The user employs its psychic power to exchange Abilities with the target. | Psychic |  | - | - | 10 |
| TM50 | Overheat The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | Fire |  | 130 | 90 | 5 |
| TM57 | Charge Beam The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | Electric |  | 50 | 90 | 10 |
| TM58 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM61 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. | Fire |  | - | 85 | 15 |
| TM64 | Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | Normal |  | 250 | 100 | 5 |
| TM67 | Recycle The user recycles a held item that has been used in battle so it can be used again. | Normal |  | - | - | 10 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM69 | Rock Polish The user polishes its body to reduce drag. This sharply raises the Speed stat. | Rock |  | - | - | 20 |
| TM70 | Flash The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | Normal |  | - | 100 | 20 |
| TM71 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | Rock |  | 100 | 80 | 5 |
| TM74 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | Steel |  | - | 100 | 5 |
| TM75 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | Normal |  | - | - | 20 |
| TM76 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Rock |  | - | - | 20 |
| TM77 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | Normal |  | - | - | 10 |
| TM80 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Rock |  | 75 | 90 | 10 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | Normal |  | - | - | 10 |
| TM83 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | Ground |  | 60 | 100 | 20 |
| TM85 | Dream Eater The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | Psychic |  | 100 | 100 | 15 |
| TM86 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Grass |  | - | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | Normal |  | - | 85 | 15 |
| TM90 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM92 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Psychic |  | - | - | 5 |