National Dex / Solosis

Solosis

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Solosis

#0577 in the National Pokédex • Cell Pokémon

Solosis sprite

Normal

Shiny Solosis sprite

Shiny

Pokémon HOME art

Pokémon details

Category

Cell Pokémon

Height

0.3 m (1'00")

Weight

1 kg (2.2 lbs)

National Pokédex

#0577

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

30

58

174

Defense

40

76

196

Sp. Atk

105

193

339

Sp. Def

50

94

218

Speed

20

40

152

Total

290

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Solosis, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Solosis

Solosis

#0577

Level 32

Duosion

Duosion

#0578

Duosion

Duosion

#0578

Level 41

Reuniclus

Reuniclus

#0579

Solosis sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Solosis in Pokémon GO
Shiny Solosis in Pokémon GO

Main Series

Scarlet & Violet

2022

Solosis in Pokémon Scarlet & Violet
Shiny Solosis in Pokémon Scarlet & Violet

Sword & Shield

2019

Solosis in Pokémon Sword & Shield
Shiny Solosis in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Solosis in Pokémon Ultra Sun & Ultra Moon
Shiny Solosis in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Solosis in Pokémon Sun & Moon
Shiny Solosis in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Solosis in Pokémon Omega Ruby & Alpha Sapphire
Shiny Solosis in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Solosis in Pokémon X & Y
Shiny Solosis in Pokémon X & Y

Black 2 & White 2

2012

Solosis in Pokémon Black 2 & White 2
Shiny Solosis in Pokémon Black 2 & White 2

Black & White

2010

Solosis in Pokémon Black & White
Shiny Solosis in Pokémon Black & White

Pick a game to see what Solosis learns there.
Solosis in Scarlet and Violet

Moves Solosis learns by leveling up in Scarlet and Violet.
Class
StartConfusion

The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.

Psychic5010025
StartProtect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
4Recover

The user regenerates its cells, restoring its own HP by up to half its max HP.

Normal--5
8Endeavor

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Normal-1005
12Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
16Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
20Psyshock

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Psychic8010010
24Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
24Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Psychic--20
28Ally Switch

The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.

Psychic--15
33Pain Split

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

Normal--20
36Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
40Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
44Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
48Wonder Room

The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

Psychic--10

Moves Solosis can learn from Technical Machines in Scarlet and Violet.
Class
TM002Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM016Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
TM017Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM036Rock Tomb

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Rock609515
TM041Stored Power

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

Psychic2010010
TM042Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.

Ghost-10015
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM054Psyshock

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Psychic8010010
TM059Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM074Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Psychic--20
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM086Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM092Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM093Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

Steel8010010
TM098Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM104Iron Defense

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Steel--15
TM109Trick

The user catches the target off guard and swaps the target's held item with its own.

Psychic-10010
TM114Shadow Ball

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM119Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM120Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM122Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
TM129Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM138Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--10
TM161Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM178Gravity

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

Psychic--5
TM180Gyro Ball

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Steel-1005
TM202Pain Split

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

Normal--20
TM203Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM205Endeavor

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Normal-1005
TM217Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TM218Expanding Force

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

Psychic8010010

Egg moves Solosis can learn in Scarlet and Violet.
Class
Acid Armor

The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.

Poison--20
Astonish

The user attacks the target by crying out in a startling fashion. This may also make the target flinch.

Ghost3010015
Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010

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