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National Dex / Skitty

Skitty

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Skitty

#0300 in the National Pokédex • Kitten Pokémon

Skitty sprite

Normal

Shiny Skitty sprite

Shiny

Pokémon HOME art

Details

Type

Category

Kitten Pokémon

Height

0.6 m (2'00")

Weight

11 kg (24.3 lbs)

National Pokédex

#0300
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

45

85

207

Defense

45

85

207

Sp. Atk

35

67

185

Sp. Def

35

67

185

Speed

50

94

218

Total

260

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Skitty, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

Skitty doesn't resist any types.

Immune to

Evolution requirements shown in a compact table or chain view.
Skitty sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Skitty in Pokémon GO
Shiny Skitty in Pokémon GO

Main Series

Brilliant Diamond & Shining Pearl

2021

Skitty in Pokémon Brilliant Diamond & Shining Pearl

Ultra Sun & Ultra Moon

2017

Skitty in Pokémon Ultra Sun & Ultra Moon
Shiny Skitty in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Skitty in Pokémon Sun & Moon
Shiny Skitty in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Skitty in Pokémon Omega Ruby & Alpha Sapphire
Shiny Skitty in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Skitty in Pokémon X & Y
Shiny Skitty in Pokémon X & Y

Black 2 & White 2

2012

Skitty in Pokémon Black 2 & White 2
Shiny Skitty in Pokémon Black 2 & White 2

Black & White

2010

Skitty in Pokémon Black & White
Shiny Skitty in Pokémon Black & White

HeartGold & SoulSilver

2009

Skitty in Pokémon HeartGold & SoulSilver
Shiny Skitty in Pokémon HeartGold & SoulSilver

Platinum

2008

Skitty in Pokémon Platinum
Shiny Skitty in Pokémon Platinum

Diamond & Pearl

2006

Skitty in Pokémon Diamond & Pearl
Shiny Skitty in Pokémon Diamond & Pearl

Emerald

2004

Skitty in Pokémon Emerald
Shiny Skitty in Pokémon Emerald

FireRed & LeafGreen

2004

Skitty in Pokémon FireRed & LeafGreen
Shiny Skitty in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Skitty in Pokémon Ruby & Sapphire
Shiny Skitty in Pokémon Ruby & Sapphire
Pick a game to see what Skitty learns there.
Skitty in Brilliant Diamond and Shining Pearl

Moves Skitty learns by leveling up in Brilliant Diamond and Shining Pearl.
Class
StartTail Whip

Normal-10030
StartGrowl

Normal-10040
StartFake Out

Normal4010010
4Tackle

Normal4010035
7Sing

Normal-5515
10Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
13Disarming Voice

Fairy40-15
16Fury Swipes

Normal188015
19Copycat

Normal--20
22Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
25Charm

Fairy-10020
31Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
34Covet

Normal6010025
37Heal Bell

Normal--5
40Double-Edge

Normal12010015
43Baby-Doll Eyes

Fairy-10030
46Play Rough

Fairy909010
Moves Skitty can learn from Technical Machines in Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
Egg moves Skitty can learn in Brilliant Diamond and Shining Pearl.
Class
Baton Pass

Normal--40
Cosmic Power

Psychic--20
Fake Out

Normal4010010
Fake Tears

Dark-10020
Helping Hand

Normal--20
Last Resort

Normal1401005
Simple Beam

Normal-10015
Sucker Punch

Dark701005
Tickle

Normal-10020
Uproar

Normal9010010
Wish

Normal--10
Zen Headbutt

Psychic809015

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