National Dex / Panpour

Panpour

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Panpour

#0515 in the National Pokédex • Spray Pokémon

Panpour sprite

Normal

Shiny Panpour sprite

Shiny

Pokémon HOME art

Pokémon details

Type

Category

Spray Pokémon

Height

0.6 m (2'00")

Weight

13.5 kg (29.8 lbs)

National Pokédex

#0515

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

53

99

225

Defense

48

90

214

Sp. Atk

53

99

225

Sp. Def

48

90

214

Speed

64

119

249

Total

316

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Panpour, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Panpour sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Panpour in Pokémon GO
Shiny Panpour in Pokémon GO

Main Series

Legends: Z-A

2025

Panpour in Pokémon Legends: Z-A
Shiny Panpour in Pokémon Legends: Z-A

Ultra Sun & Ultra Moon

2017

Panpour in Pokémon Ultra Sun & Ultra Moon
Shiny Panpour in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Panpour in Pokémon Sun & Moon
Shiny Panpour in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Panpour in Pokémon Omega Ruby & Alpha Sapphire
Shiny Panpour in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Panpour in Pokémon X & Y
Shiny Panpour in Pokémon X & Y

Black 2 & White 2

2012

Panpour in Pokémon Black 2 & White 2
Shiny Panpour in Pokémon Black 2 & White 2

Black & White

2010

Panpour in Pokémon Black & White
Shiny Panpour in Pokémon Black & White

Pick a game to see what Panpour learns there.
Panpour in Legends: Z-A

Moves Panpour learns by leveling up in Legends: Z-A.
Class
StartAqua Ring

The user summons a ring of water that will gradually restore its HP.

Water---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
StartWork Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
4Leer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
7Lick

The user attacks by licking targets with a long tongue. This may also leave targets paralyzed.

Ghost30--
10Water Gun

The user attacks by blasting targets with a forceful shot of water.

Water40--
16Bubble Beam

The user attacks by shooting out a blast of bubbles. This may also make targets move more slowly.

Water65--
19Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Dark60--
25Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
28Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
32Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
36Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
43Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--

Moves Panpour can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM009Flip Turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Water60--
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM018Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM046Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM096Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
TM098Waterfall

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

Water80--
TM100Gunk Shot

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

Poison120--
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM105Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM113Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
TM148Scald

The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn.

Water80--

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