Panpour
Lumiose City #81 in the Pokémon Legends: Z-A Pokédex
Panpour in the National PokédexThe water stored inside the tuft on its head is full of nutrients. It provides this water to plants by using its tail.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Panpour in Other Games
National Dex pageMin
Max
HP
50
210
304
Attack
53
99
225
Defense
48
90
214
Sp. Atk
53
99
225
Sp. Def
48
90
214
Speed
64
119
249
Total
316
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #81 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 190 |
| Base Exp. | 63 |
| Gender | 87.5% male 12.5% female |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Panpour Lumiose City #81 | Use Water Stone. | ![]() Simipour Lumiose City #82 |
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Aqua Ring The user summons a ring of water that will gradually restore its HP. | Level: Start | Water | ![]() | — | 10s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal | ![]() | 40 | 4s | Level 10 or Seed of Mastery |
| Work Up The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | Level: Start | Normal | ![]() | — | 15s | Level 10 or Seed of Mastery |
| Leer The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time. | Level: 4 | Normal | ![]() | — | 6s | Level 7 or Seed of Mastery |
| Lick The user attacks by licking targets with a long tongue. This may also leave targets paralyzed. | Level: 7 | Ghost | ![]() | 30 | 6s | Level 10 or Seed of Mastery |
| Water Gun The user attacks by blasting targets with a forceful shot of water. | Level: 10 | Water | ![]() | 40 | 6s | Level 13 or Seed of Mastery |
| Bubble Beam The user attacks by shooting out a blast of bubbles. This may also make targets move more slowly. | Level: 16 | Water | ![]() | 65 | 6s | Level 19 or Seed of Mastery |
| Bite The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch. | Level: 19 | Dark | ![]() | 60 | 6s | Level 22 or Seed of Mastery |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | Level: 25 | Dark | ![]() | — | 12s | Level 28 or Seed of Mastery |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | Level: 28 | Normal | ![]() | 70 | 7s | Level 31 or Seed of Mastery |
| Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | Level: 32 | Water | ![]() | 110 | 12s | Level 35 or Seed of Mastery |
| Crunch The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. | Level: 36 | Dark | ![]() | 80 | 8s | Level 39 or Seed of Mastery |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | Level: 43 | Fighting | ![]() | 120 | 12s | Level 46 or Seed of Mastery |
| Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | TM105 | Ice | ![]() | 110 | 12s | Not established |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting | ![]() | 75 | 7s | Not established |
| Chilling Water The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. | TM110 | Water | ![]() | 50 | 7s | Not established |
| Crunch The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. | TM025 | Dark | ![]() | 80 | 8s | Level 39 or Seed of Mastery |
| Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | TM028 | Ground | ![]() | 80 | 12s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| Flip Turn The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM009 | Water | ![]() | 60 | 12s | Not established |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | TM102 | Fighting | ![]() | 120 | 12s | Level 46 or Seed of Mastery |
| Gunk Shot The user attacks by shooting out filthy garbage. This may also leave targets poisoned. | TM100 | Poison | ![]() | 120 | 10s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal | ![]() | 70 | 7s | Level 31 or Seed of Mastery |
| Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | TM096 | Water | ![]() | 110 | 12s | Level 35 or Seed of Mastery |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | TM013 | Ice | ![]() | 90 | 8s | Not established |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | TM024 | Ice | ![]() | 75 | 7s | Not established |
| Icy Wind The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | TM049 | Ice | ![]() | 55 | 7s | Not established |
| Iron Tail The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. | TM087 | Steel | ![]() | 100 | 10s | Not established |
| Low Sweep The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time. | TM113 | Fighting | ![]() | 65 | 6s | Not established |
| Mud Shot The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. | TM046 | Ground | ![]() | 55 | 6s | Not established |
| Nasty Plot The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | TM083 | Dark | ![]() | — | 15s | Not established |
| Power-Up Punch The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. | TM018 | Fighting | ![]() | 40 | 10s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock | ![]() | 75 | 7s | Not established |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock | ![]() | 60 | 10s | Not established |
| Scald The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn. | TM148 | Water | ![]() | 80 | 7s | Not established |
| Shadow Claw The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | TM061 | Ghost | ![]() | 70 | 7s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Surf The user attacks by swamping a wide area with a giant wave. | TM073 | Water | ![]() | 90 | 8s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal | ![]() | 60 | 5s | Not established |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | TM095 | Dark | ![]() | — | 12s | Level 28 or Seed of Mastery |
| Waterfall The user attacks by charging at targets with incredible momentum. This may also make targets flinch. | TM098 | Water | ![]() | 80 | 8s | Not established |
| Work Up The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | TM103 | Normal | ![]() | — | 15s | Level 10 or Seed of Mastery |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
30 acquisition contexts · showing 30
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Bleu District Main Area Wild spawn Base game | 14–17 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 14–16 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base gameAlpha | 24–27 | — | Various spawn points in Bleu District; availability can vary by time and weather. Fixed Alpha spawn. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 14–17 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 15–17 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 15–17 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 13–16 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 14–16 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base gameAlpha | 23–26 | — | Various spawn points in Rouge District; availability can vary by time and weather. Fixed Alpha spawn. Overall chance unknown. |
Vert District Main Area Wild spawn Base game | 16–18 | — | Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Legendary Pokémon Hyperspace Wild Zones 5★ Legendary Pokémon · Hyperspace Wild Zone 6 Hyperspace spawn Mega Dimension | 51–53 | 191–193 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Legendary Pokémon · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Legendary Pokémon Hyperspace Wild Zones 5★ Legendary Pokémon · Hyperspace Wild Zone 6 Hyperspace spawn Mega DimensionAlpha | 60–62 | 200 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Legendary Pokémon · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Water-type Hyperspace Wild Zones 2★ Water-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega Dimension | 17–19 | 112–114 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 2★ Water-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega DimensionAlpha | 26–28 | 121–123 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Water-type Hyperspace Wild Zones 2★ Water-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega Dimension | 17–19 | 112–114 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 2★ Water-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega DimensionAlpha | 26–28 | 121–123 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Water-type Hyperspace Wild Zones 2★ Water-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega Dimension | 17–19 | 112–114 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 2★ Water-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega DimensionAlpha | 26–28 | 121–123 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Water-type Hyperspace Wild Zones 2★ Water-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega Dimension | 17–19 | 112–114 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 2★ Water-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega DimensionAlpha | 26–28 | 121–123 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Water-type Hyperspace Wild Zones 4★ Water-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega Dimension | 35–37 | 160–162 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 4★ Water-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega DimensionAlpha | 44–46 | 169–171 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Water-type Hyperspace Wild Zones 4★ Water-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 35–37 | 160–162 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 4★ Water-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 44–46 | 169–171 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Water-type Hyperspace Wild Zones 4★ Water-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega Dimension | 35–37 | 160–162 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 4★ Water-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega DimensionAlpha | 44–46 | 169–171 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Water-type Hyperspace Wild Zones 4★ Water-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega Dimension | 35–37 | 160–162 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 4★ Water-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega DimensionAlpha | 44–46 | 169–171 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Water-type Hyperspace Wild Zones 4★ Water-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega Dimension | 35–37 | 160–162 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 4★ Water-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega DimensionAlpha | 44–46 | 169–171 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |




















