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Z-A / Pokédex

Panpour

Back to Pokédex

Panpour

Lumiose City #81 in the Pokémon Legends: Z-A Pokédex

Panpour in the National Pokédex
Panpour render

Normal

Shiny Panpour render

Shiny

The water stored inside the tuft on its head is full of nutrients. It provides this water to plants by using its tail.

Details

Type

Water

Category

-

Height

0.6 m (2'00")

Weight

13.5 kg (29.8 lbs)

National Pokédex

#0515

Pokédex

Lumiose City #81

Panpour in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

53

99

225

Defense

48

90

214

Sp. Atk

53

99

225

Sp. Def

48

90

214

Speed

64

119

249

Total

316

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #81
EV yield
1 Spe
Catch rate
190
Base Exp.
63
Gender
87.5% male
12.5% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Panpour

Panpour

Lumiose City #81

Use Water Stone.

Simipour

Simipour

Lumiose City #82

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Aqua Ring

The user summons a ring of water that will gradually restore its HP.

Level: Start

Water—10sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Level: Start

Normal—15sLevel 10 or Seed of Mastery
Leer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Level: 4

Normal—6sLevel 7 or Seed of Mastery
Lick

The user attacks by licking targets with a long tongue. This may also leave targets paralyzed.

Level: 7

Ghost306sLevel 10 or Seed of Mastery
Water Gun

The user attacks by blasting targets with a forceful shot of water.

Level: 10

Water406sLevel 13 or Seed of Mastery
Bubble Beam

The user attacks by shooting out a blast of bubbles. This may also make targets move more slowly.

Level: 16

Water656sLevel 19 or Seed of Mastery
Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Level: 19

Dark606sLevel 22 or Seed of Mastery
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Level: 25

Dark—12sLevel 28 or Seed of Mastery
Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Level: 28

Normal707sLevel 31 or Seed of Mastery
Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Level: 32

Water11012sLevel 35 or Seed of Mastery
Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Level: 36

Dark808sLevel 39 or Seed of Mastery
Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Level: 43

Fighting12012sLevel 46 or Seed of Mastery
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

TM105

Ice11012sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

TM110

Water507sNot established
Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

TM025

Dark808sLevel 39 or Seed of Mastery
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

TM028

Ground8012sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Flip Turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

TM009

Water6012sNot established
Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

TM102

Fighting12012sLevel 46 or Seed of Mastery
Gunk Shot

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

TM100

Poison12010sNot established
Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

TM001

Normal707sLevel 31 or Seed of Mastery
Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

TM096

Water11012sLevel 35 or Seed of Mastery
Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

TM013

Ice908sNot established
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

TM024

Ice757sNot established
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

TM049

Ice557sNot established
Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

TM087

Steel10010sNot established
Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

TM113

Fighting656sNot established
Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

TM046

Ground556sNot established
Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

TM083

Dark—15sNot established
Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

TM018

Fighting4010sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

TM012

Rock757sNot established
Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

TM036

Rock6010sNot established
Scald

The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn.

TM148

Water807sNot established
Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

TM061

Ghost707sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Surf

The user attacks by swamping a wide area with a giant wave.

TM073

Water908sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

TM095

Dark—12sLevel 28 or Seed of Mastery
Waterfall

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

TM098

Water808sNot established
Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

TM103

Normal—15sLevel 10 or Seed of Mastery
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

30 acquisition contexts · showing 30

Location and methodCapture levelHyperspace battle levelConditions

Bleu District

Main Area

Wild spawn

Base game
14–17—

Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Bleu District

Main Area

Wild spawn

Base game
14–16—

Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Bleu District

Main Area

Wild spawn

Base gameAlpha
24–27—

Various spawn points in Bleu District; availability can vary by time and weather. Fixed Alpha spawn.

Overall chance unknown.

Jaune District

Main Area

Wild spawn

Base game
14–17—

Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Jaune District

Main Area

Wild spawn

Base game
15–17—

Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Magenta District

Main Area

Wild spawn

Base game
15–17—

Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base game
13–16—

Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base game
14–16—

Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base gameAlpha
23–26—

Various spawn points in Rouge District; availability can vary by time and weather. Fixed Alpha spawn.

Overall chance unknown.

Vert District

Main Area

Wild spawn

Base game
16–18—

Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Legendary Pokémon Hyperspace Wild Zones

5★ Legendary Pokémon · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
51–53191–193

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Legendary Pokémon · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Legendary Pokémon Hyperspace Wild Zones

5★ Legendary Pokémon · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
60–62200

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Legendary Pokémon · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
17–19112–114

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
26–28121–123

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
17–19112–114

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
26–28121–123

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
17–19112–114

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
26–28121–123

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
17–19112–114

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
26–28121–123

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
35–37160–162

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
44–46169–171

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
35–37160–162

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
44–46169–171

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
35–37160–162

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
44–46169–171

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega Dimension
35–37160–162

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega DimensionAlpha
44–46169–171

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
35–37160–162

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
44–46169–171

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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