National Dex / Palafin

Palafin

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#0964 in the National Pokédex • Dolphin Pokémon

Palafin sprite

Normal

Shiny Palafin sprite

Shiny

Pokémon HOME art

Pokémon details

Type

Category

Dolphin Pokémon

Height

1.3 m (4'03")

Weight

60.2 kg (132.7 lbs)

National Pokédex

#0964

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

70

130

262

Defense

72

134

267

Sp. Atk

53

99

225

Sp. Def

62

116

245

Speed

100

184

328

Total

457

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Palafin, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Finizen

Finizen

#0963

Level 38

Palafin

Palafin

#0964

Other forms of Palafin in the National Pokédex, with their types and base stats.

Palafin sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Palafin in Pokémon GO
Shiny Palafin in Pokémon GO
Palafin Hero in Pokémon GO
Shiny Palafin Hero in Pokémon GO

Main Series

Scarlet & Violet

2022

Palafin in Pokémon Scarlet & Violet
Shiny Palafin in Pokémon Scarlet & Violet
Palafin Hero in Pokémon Scarlet & Violet
Shiny Palafin Hero in Pokémon Scarlet & Violet

Moves Palafin learns in Scarlet and Violet.
Palafin in Scarlet and Violet

Moves Palafin learns by leveling up in Scarlet and Violet.
Class
Evo.Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water6010020
StartSupersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartJet Punch

The user summons a torrent around its fist and punches at blinding speed. This move always goes first.

Water6010015
7Astonish

The user attacks the target by crying out in a startling fashion. This may also make the target flinch.

Ghost3010015
10Focus Energy

The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.

Normal--30
13Aqua Jet

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Water4010020
17Double Hit

The user slams the target with a tail or the like. The target is hit twice in a row.

Normal359010
21Dive

The user dives on the first turn, then floats up and attacks on the next turn.

Water8010010
25Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
29Acrobatics

The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.

Flying5510015
34Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
39Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
44Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
50Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
55Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Fighting15010020
61Wave Crash

The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.

Water12010010

Moves Palafin can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM002Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
TM004Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM011Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM014Acrobatics

The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.

Flying5510015
TM019Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15
TM022Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water5010020
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM034Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Ice559515
TM037Draining Kiss

The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.

Fairy5010010
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM059Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TM064Bulk Up

The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

Fighting--20
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM069Ice Punch

The target is attacked with an icy punch. This may also leave the target frozen.

Ice7510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM073Drain Punch

The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.

Fighting7510010
TM077Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM081Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM087Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM099Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM110Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Water8510010
TM112Aura Sphere

The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.

Fighting80-20
TM117Hyper Voice

The user attacks by letting loose a horribly loud, resounding cry.

Normal9010010
TM122Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
TM123Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM134Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
TM135Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM142Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TM143Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM156Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
TM158Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM167Close Combat

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

Fighting1201005
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM174Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
TM192Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Fighting15010020
TM196Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water6010020
TM203Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM205Endeavor

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Normal-1005
TM208Whirlpool

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Water358515
TM221Throat Chop

The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

Dark8010015
TM225Hard Press

The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.

Steel-10010

Egg moves Palafin can learn in Scarlet and Violet.
Class
Boomburst

The user attacks everything around it with the destructive power of a terrible explosive sound.

Normal14010010
Bounce

The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.

Flying85855
Counter

A retaliatory attack that counters any physical move, inflicting double the damage taken.

Fighting-10020
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
Tickle

The user tickles the target into laughing, lowering its Attack and Defense stats.

Normal-10020

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