| TM001 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | Normal |  | 90 | 85 | 20 |
| TM005 | Mud-Slap The user hurls mud in the target's face to inflict damage and lower its accuracy. | Ground |  | 20 | 100 | 10 |
| TM006 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | Normal |  | - | 100 | 10 |
| TM007 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM014 | Acrobatics The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | Flying |  | 55 | 100 | 15 |
| TM017 | Confuse Ray The target is exposed to a sinister ray that causes confusion. | Ghost |  | - | 100 | 10 |
| TM018 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | Dark |  | 60 | 100 | 25 |
| TM025 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM027 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | Flying |  | 60 | - | 20 |
| TM029 | Hex This relentless attack does massive damage to a target affected by status conditions. | Ghost |  | 65 | 100 | 10 |
| TM030 | Snarl The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | Dark |  | 55 | 95 | 15 |
| TM034 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | Ice |  | 55 | 95 | 15 |
| TM040 | Air Cutter The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | Flying |  | 60 | 95 | 25 |
| TM042 | Night Shade The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | Ghost |  | - | 100 | 15 |
| TM047 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Normal |  | - | - | 10 |
| TM049 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | Fire |  | - | - | 5 |
| TM050 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Water |  | - | - | 5 |
| TM060 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Bug |  | 70 | 100 | 20 |
| TM062 | Foul Play The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | Dark |  | 95 | 100 | 15 |
| TM065 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | Flying |  | 75 | 95 | 15 |
| TM070 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Normal |  | - | - | 10 |
| TM082 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | Electric |  | - | 90 | 20 |
| TM085 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic |  | - | - | 5 |
| TM087 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | Dark |  | - | 100 | 20 |
| TM094 | Dark Pulse The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | Dark |  | 80 | 100 | 15 |
| TM097 | Fly The user flies up into the sky on the first turn, then attacks on the next turn. | Flying |  | 90 | 95 | 15 |
| TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM113 | Tailwind The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | Flying |  | - | - | 15 |
| TM114 | Shadow Ball The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | Ghost |  | 80 | 100 | 15 |
| TM118 | Heat Wave The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. | Fire |  | 95 | 90 | 10 |
| TM120 | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | Psychic |  | 90 | 100 | 10 |
| TM129 | Calm Mind The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | Psychic |  | - | - | 20 |
| TM140 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | Dark |  | - | - | 20 |
| TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM160 | Hurricane The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. | Flying |  | 110 | 70 | 10 |
| TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM164 | Brave Bird The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. | Flying |  | 120 | 100 | 15 |
| TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal |  | 80 | 100 | 10 |
| TM174 | Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Ice |  | - | - | 30 |
| TM177 | Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | Ghost |  | - | 100 | 10 |
| TM191 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | Normal |  | 90 | 100 | 10 |
| TM197 | Dual Wingbeat The user slams the target with its wings to inflict damage. The target is hit twice in a row. | Flying |  | 40 | 90 | 10 |
| TM199 | Lash Out The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | Dark |  | 75 | 100 | 5 |
| TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | Normal |  | 120 | 100 | 15 |
| TM216 | Feather Dance The user covers the target's body with a mass of down that harshly lowers its Attack stat. | Flying |  | - | 100 | 15 |
| TM228 | Psychic Noise The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | Psychic |  | 75 | 100 | 10 |